Download the 30 day trial from www.macromedia.com

-----Original Message-----
From: Daniel Norman [mailto:[EMAIL PROTECTED]] 
Sent: 10 January 2002 13:40
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] RE: Posting Music on Web

Thanks for the info,
Anyone know where i can get a copy of Dreamweaver, or how much if i
actually
have to buy it?

Laters
Dan

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: 10 January 2002 04:59
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] RE: Posting Music on Web


Hi Dan,

As for software, I'd recommend Macromedia's Dreamweaver, as
it's quick and easy to use and keeps web pages pretty
consistant (against say MS Frontpage, where the webpages
come out totally different from the way it looked when you
designed them...).  With a decent connection, it shouldn't
take too long to upload Wav's (for breaks) if you zip them.
Most of the new versions of Cool Edit, soundforge, etc allow
for MP3 conversion, which works pretty well if you want to
upload your tracks.  I'd really recommend NOT turning breaks
into MP 3's though, so that they retain the original
quality, and don't loose the top end frequencies.  Wav's
will be media player compatible (providing they are raw on
the site though, rather than zipped...).  Have to check on
other formats!

-----Original Message-----
From: Daniel Norman [mailto:[EMAIL PROTECTED]]
Sent: 10 January 2002 13:03
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] Posting Music on Web


Hi

I might be getting Blue Yonder cable internet free at my
house this year
(girlfriend works for Telewest as tech consultant, so free
internet as a
bonus thing), in which case I would happily upload a bucket
load of my
processed breaks to the net if it didn't take very long and
also i will be
hopefully posting all my tunes there too so that i can get
some feedback.

How long does it take to knowck up a basic webpage to allow
uploading of
music and what software do i need to do this.
I have Cool Edit Pro which I understand allows the
conversion of Wav or Aiff
to MP3 - is this true?
Or how do i make sound files compatible with the Windows
Media Player so
that more people can use the clips?

Its something i think would be quite cool, but i haven't got
a huge amount
of time to spend on it.

Any advice?
Cheers
Dan



-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: 10 January 2002 04:35
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
Secret.....


I know what you're saying here.  Whilst I think there are
some great samples on the Dogs on Acid thread, it would be
great to have a site with pure 44.1KHz samples.  Whilst
having them at this quality takes longer to download, breaks
are generally short, and when you zip them it's not too bad.
I must say that I've spent so long downloading loads of
samples, to find I can only use 1 or 2.  Then again, how the
hell do you moderate a site that is 100% usefull d'n'b
samples?  Any ideas.......

-----Original Message-----
From: Ott "Dzheimz" Karp [mailto:[EMAIL PROTECTED]]
Sent: 10 January 2002 12:43
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
Secret.....


My opinion:  if the sound is 11kHZ you cant process it to
sound like 44kHZ.
'Could have a littlebit better result with editing loops
with those things U
mentioned though,
but it still remains weak. What I'm aiming is I think that
most producers
just dont want to
upload their "good" sounds to public pages.
Any thoughts/suggestions?


Peace,
Dzheimz




----- Original Message -----
From: "Turbo Hz" <[EMAIL PROTECTED]>
To: "Drum & Bass Arena Discussion List"
<[EMAIL PROTECTED]>
Sent: Thursday, January 10, 2002 2:05 PM
Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
Secret.....


> low quality?
> Haven't seen so much quality in ages!!!
>
> Don't be a lazy ass and process the beats!!!
> Most of them are original samples from vinyl, in it's
original form
(that's
> why some sound a bit dull).
> But you can do a lot to improve them! what about exciters,
compressors...
??
>
> That's what the breakbeat science is all about!
>
> ----- Original Message -----
> From: "Ott "Dzheimz" Karp" <[EMAIL PROTECTED]>
> To: "Drum & Bass Arena Discussion List"
<[EMAIL PROTECTED]>
> Sent: Thursday, January 10, 2002 1:02 PM
> Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
Secret.....
>
>
> > Thanks You very much for the info, but the breaks there
seem to be a bit
> > lowquality, what do You think?
> > For quality production they are not enough. Is there any
"proffessional"
> > sites for downloading loops'n'braks?
> >
> >
> > Dzheimz
> >
> >
> > ----- Original Message -----
> > From: "Jurgen Baute" <[EMAIL PROTECTED]>
> > To: "Drum & Bass Arena Discussion List"
<[EMAIL PROTECTED]>
> > Sent: Wednesday, January 09, 2002 8:52 PM
> > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
Secret.....
> >
> >
> > >
> > > if you want all the classics -and I know you do :) -
this is that DOA
> > thread with all of
> > > em in there
> > >
> > >
> >
>
http://www.dogsonacid.com/showthread.php?s=d96f979e5e71db7cf
d818b7aaca08630&
> > threadid=21973
> > >
> > > I hope you have Cable or DSL, cause those signatures
are getting
bigger
> by
> > the day :)
> > >
> > > ------------------------
> > > On 8 Jan 2002, at 22:13, Ott "Dzheimz" Karp wrote:
> > >
> > > > Where to get most pure/quality and basic drumloops
and -sounds? All
> > those
> > > > webpages I've been to do not have them. Any
suggestions?
> > > >
> > > > Dzheimz
> > > >
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: "Jurgen Baute" <[EMAIL PROTECTED]>
> > > > To: "Drum & Bass Arena Discussion List"
> <[EMAIL PROTECTED]>
> > > > Sent: Wednesday, December 19, 2001 1:40 AM
> > > > Subject: [dnb-prod] RE: Breaks Programming -How?
Hidden Secret.....
> > > >
> > > >
> > > > >
> > > > > I'm not saying I'm an expert actually, but on the
amen compo track
I
> > made
> > > > I've used
> > > > > Recycle to chop up the amen into exactly 23
seperate wav files,
and
> > > > reconstructed my
> > > > > loops from there in Fruity.
> > > > > If I would've done that in SoundForge I'd probably
spend hours
doing
> > just
> > > > that, instead
> > > > > of minutes.
> > > > >
> > > > > <plug>
> > > > > You can check it out at
http://www.groundmotion.com/amencompo
> > > > > it's the Obskuras track
> > > > > </plug>
> > > > >
> > > > > ------------------------
> > > > > On 19 Dec 2001, at 0:31, Jurgen Baute wrote:
> > > > >
> > > > > >
> > > > > > Don't want to start an argument here,
> > > > > > but I see Recycle as a tool to skip all the
tedious manual
cutting
> > you
> > > > do in SoundForge.
> > > > > >
> > > > > > In 99% of the cases Recycle gets it right, and
if it doesn't
it's
> > just a
> > > > matter of
> > > > > > adjusting the "looppoint",
> > > > > > and of course, as you stated, it's a good idea
to use hits that
> are
> > in
> > > > the same "loop", or
> > > > > > closer together, to keep that magical flow in
there.
> > > > > >
> > > > > > I'm glad a tool like Recycle exists, so I can
spend more time
with
> > the
> > > > more fun bits of
> > > > > > programming a tune.
> > > > > >
> > > > > > Oh and btw,
> > > > > > good post!! :)
> > > > > >

> > > > > > ------------------------
> > > > > > On 18 Dec 2001, at 17:51, Scope - Streetbeats
wrote:
> > > > > >
> > > > > > > It's the same way most (breaks oriented)
producers do it now.
> > >
> > > > > > > I always cut up breaks in soundforge myself.
> > > > > > > 1) its more accurate and MOST importantly
> > > > > > > 2) I don't just take the hits.
> > > > > > >
> > > > > > > An explanation
> > > > > > >
> > > > > > > I'll take a drum loop, say two bars in length,
and once I've
> done
> > all
> > > > > > > the Direct X/VST plugin magic in soundforge
and
wavelab......and
> > once
> > > > > > > ive got it at the right temp.......then in
soundforge I'll
send
> > the
> > > > > > > whole loop to sample number 1 say.
> > > > > > > Then I'll cut that first beat off, and so the
loop is now
> shorter
> > than
> > > > > > > the full two bars, and will now begin from say
a hat inbetween
> the
> > > > first
> > > > > > > kick and snare. I'll send that to sample
number 2.
> > > > > > > Then I'll cut it from the snare onwards, and
send this section
> to
> > > > sample
> > > > > > > 3.
> > > > > > > Until I get to the end of the loop, the last
sample I send
over
> > should
> > > > > > > just be an individual hit, the last one in the
loop.
> > > > > > >
> > > > > > > Why do this you ask? Well sure it takes more
memory in my
> sampler,
> > but
> > > > > > > memory is cheap, and if you know how to use a
sampler well
then
> > you
> > > > make
> > > > > > > efficient use of that memory.
> > > > > > >
> > > > > > > The main reason for doing this, is that all of
the feeling in
a
> > break
> > > > > > > and the movement in it, the groove if you like
is held in the
> bits
> > > > > > > inbetween the main hits.
> > > > > > > Sometimes people refer to these as ghost hits,
and if its not
> > ghost
> > > > hits
> > > > > > > then the feeling often just comes from things
like the decay
> > > > > > > characteristic of the hits.
> > > > > > > So the way I use breaks, I have any individual
hit I want to
> hand,
> > > > > > > keymapped. The difference being, if I hold the
key down, I get
> > more
> > > > than
> > > > > > > just that hit, but a part of the loop too.....
> > > > > > >
> > > > > > > Now back in the very first instance, at or
before the
conception
> > of
> > > > > > > hardcore and d&b, drum loops would be taken in
there
entireity,
> > time
> > > > > > > stretched and laid down straight.
> > > > > > > Then as time progressed you could see these
loops maybe being
> > split
> > > > into
> > > > > > > a couple of sections etc, and slightly
rearranged.
> > > > > > > And b4 you know it you have producers like
source direct and
> > photek
> > > > > > > cutting these breaks up as I described above
to give you
> ultimate
> > > > > > > flexibility and re-arranging power.
> > > > > > >
> > > > > > > So by laying down these various sections of
breaks, in
different
> > > > length
> > > > > > > segments or whatever - there are no rules -
you can very
quickly
> > build
> > > > > > > up different grooves.
> > > > > > >
> > > > > > > Once you have that groove, you may want to
clean it up a
little
> by
> > > > > > > deconstructing any longer sections of loop you
are playing on
a
> > single
> > > > > > > note into smaller sections, or even individual
hits.
> > > > > > > When doing this, the envelope and filter
settings in your
> sampler
> > > > become
> > > > > > > crucial in obtaining the same feel as you had
whilst just
> playing
> > a
> > > > > > > section of the loop on that one key.
> > > > > > >
> > > > > > > This step is also very important for achieving
a fat sound,
> > because
> > > > you
> > > > > > > should have kicks, snares and hats on
different channels on
the
> > desk,
> > > > so
> > > > > > > you want the hist to be as granular as
possible whilst retaing
a
> > real
> > > > > > > groove.
> > > > > > >
> > > > > > > Its hard to describe, but quite a simple
concept.
> > > > > > > A lot of producers I run into who are just
getting going will
be
> > using
> > > > > > > recycle or whatever and programming these
individual hits, and
> the
> > > > > > > result often sounds staccato and interupted.
> > > > > > > That's what you've got to avoid.
> > > > > > >
> > > > > > > Note that the whole above ranting, is only one
part of it,
> having
> > the
> > > > > > > right sound on your breaks is awhole other
consideration.
> > > > > > >
> > > > > > > Hope this helps someone.
> > > > > > >
> > > > > > >
> > > > > > > **************************************
> > > > > > > Get your FREE Web based email at
> > > > > > > http://www.m4jungle.com
> > > > > > > **************************************
> > > > > > > Streetbeats, Noir, Pi, Z-no
> > > > > > > http://www.streetbeats.co.uk
> > > > > > > http://www.m4jungle.com
> > > > > > > http://www.noir-recordings.com
> > > > > > > http://www.pi-recordings.com
> > > > > > > http://www.z-no.co.uk
> > > > > > > **************************************
> > > > > > >
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: Carr, Timm [mailto:[EMAIL PROTECTED]]
> > > > > > > Sent: 18 December 2001 17:26
> > > > > > > To: Drum & Bass Arena Discussion List
> > > > > > > Subject: [dnb-prod] RE: Breaks Programming
-How? Hidden
> > Secret.....
> > > > > > >
> > > > > > >
> > > > > > > recycle really does help with the cutting up
of sampled
breaks.
> > > > > > >
> > > > > > > > ----------
> > > > > > > > From: Daniel Norman
> > > > > > > > Reply To: Drum & Bass Arena Discussion List
> > > > > > > > Sent: Tuesday, December 18, 2001 11:34 AM
> > > > > > > > To: Drum & Bass Arena Discussion List
> > > > > > > > Subject: [dnb-prod] Breaks Programming -How?
Hidden
> Secret.....
> > > > > > > >
> > > > > > > > Hi,
> > > > > > > >
> > > > > > > > After all the stuff about PC conflicts and
nastiness, I've
got
> a
> > > > > > > > question on good old beats production.
> > > > > > > >
> > > > > > > > Since peeps here can cast their minds back
to stunning tunes
> > like
> > > > > > > > Source Direct / Oblivion on Streetbeats and
basically all
the
> > Photek
> > > > > > > > Productions, DeeJay Recordings (Pete Parsons
- genius), deep
> > stuff
> > > > > > > > etc, etc - i was just wondering if anyone
here had ever
> managed
> > to
> > > > > > > > approach their kind of breaks programming.
How the f*ck do
> they
> > do
> > > > it?
> > > > > > > >
> > > > > > > > I only really bought my studio kit to try to
make intricate
> > breaks
> > > > for
> > > > > > >
> > > > > > > > myself like i had always heard from those
guys and after 2
yrs
> i
> > > > know
> > > > > > > > what i'm doing, but i can't get my breaks to
sound like they
> > used to
> > > > > > > > in 95....
> > > > > > > >
> > > > > > > > Basically, I haven't got Recycle for the
A3000v2 sampler yet
> and
> > i'm
> > > > > > > > thinking this is where i'm missing out. Can
you generally
use
> > > > Recycle
> > > > > > > > to make to beats like on the tunes above. I
have processed a
> ton
> > of
> > > > > > > > breaks in Cool Edit Pro, but its during the
tune that i
can't
> > quite
> > > > > > > > get them to cut up properly and still sound
runnin'
> > > > > > > >
> > > > > > > > I'm using a PII 450, Logic Silver and the
Yamaha A3000,
> whereas
> > I'm
> > > > > > > > guessing peeps used to use Ataris and early
Macs with Akai
> S3000
> > > > > > > > samplers - i know the timing of PCs, Logic
and the Yam
sampler
> > might
> > > > > > > > not be so good as the Atari and Akai, but
surely thats not
the
> > whole
> > > > > > > > story?
> > > > > > > >
> > > > > > > >  I'm thinking that Recycle/SCSI card might
be the ultimate
> > > > > > > > solution.....
> > > > > > > >
> > > > > > > > Any help would be cool,
> > > > > > > >
> > > > > > > > Cheers,
> > > > > > > >
> > > > > > > >
> > > > > > > > Dan
> > > > > > > >
> > > > > > > >

> > > > > > > >
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> >
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