Hi,

Soz for being OTT, but probably yes, as they are going to forfeit our cable
TV and replace it with BYonder...cheap swines

Laters

Dan



-----Original Message-----
From: ANDYGEEZERBLOKE [mailto:[EMAIL PROTECTED]]
Sent: 10 January 2002 14:18
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] Re: Posting Music on Web


Ez Dan, tell me, (ot) just out of interest, are Telewest still being moody
and charging employees for a 2nd digi box, unlike when it was anologue, u
got 2 for noubt?!!? ;)

ps, free broadband!....jammy bugger!
----- Original Message -----
From: "Daniel Norman" <[EMAIL PROTECTED]>
To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
Sent: Thursday, January 10, 2002 1:02 PM
Subject: [dnb-prod] Posting Music on Web


> Hi
>
> I might be getting Blue Yonder cable internet free at my house this year
> (girlfriend works for Telewest as tech consultant, so free internet as a
> bonus thing), in which case I would happily upload a bucket load of my
> processed breaks to the net if it didn't take very long and also i will be
> hopefully posting all my tunes there too so that i can get some feedback.
>
> How long does it take to knowck up a basic webpage to allow uploading of
> music and what software do i need to do this.
> I have Cool Edit Pro which I understand allows the conversion of Wav or
Aiff
> to MP3 - is this true?
> Or how do i make sound files compatible with the Windows Media Player so
> that more people can use the clips?
>
> Its something i think would be quite cool, but i haven't got a huge amount
> of time to spend on it.
>
> Any advice?
> Cheers
> Dan
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> Sent: 10 January 2002 04:35
> To: Drum & Bass Arena Discussion List
> Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
>
>
> I know what you're saying here.  Whilst I think there are
> some great samples on the Dogs on Acid thread, it would be
> great to have a site with pure 44.1KHz samples.  Whilst
> having them at this quality takes longer to download, breaks
> are generally short, and when you zip them it's not too bad.
> I must say that I've spent so long downloading loads of
> samples, to find I can only use 1 or 2.  Then again, how the
> hell do you moderate a site that is 100% usefull d'n'b
> samples?  Any ideas.......
>
> -----Original Message-----
> From: Ott "Dzheimz" Karp [mailto:[EMAIL PROTECTED]]
> Sent: 10 January 2002 12:43
> To: Drum & Bass Arena Discussion List
> Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
> Secret.....
>
>
> My opinion:  if the sound is 11kHZ you cant process it to
> sound like 44kHZ.
> 'Could have a littlebit better result with editing loops
> with those things U
> mentioned though,
> but it still remains weak. What I'm aiming is I think that
> most producers
> just dont want to
> upload their "good" sounds to public pages.
> Any thoughts/suggestions?
>
>
> Peace,
> Dzheimz
>
>
>
>
> ----- Original Message -----
> From: "Turbo Hz" <[EMAIL PROTECTED]>
> To: "Drum & Bass Arena Discussion List"
> <[EMAIL PROTECTED]>
> Sent: Thursday, January 10, 2002 2:05 PM
> Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
> Secret.....
>
>
> > low quality?
> > Haven't seen so much quality in ages!!!
> >
> > Don't be a lazy ass and process the beats!!!
> > Most of them are original samples from vinyl, in it's
> original form
> (that's
> > why some sound a bit dull).
> > But you can do a lot to improve them! what about exciters,
> compressors...
> ??
> >
> > That's what the breakbeat science is all about!
> >
> > ----- Original Message -----
> > From: "Ott "Dzheimz" Karp" <[EMAIL PROTECTED]>
> > To: "Drum & Bass Arena Discussion List"
> <[EMAIL PROTECTED]>
> > Sent: Thursday, January 10, 2002 1:02 PM
> > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
> Secret.....
> >
> >
> > > Thanks You very much for the info, but the breaks there
> seem to be a bit
> > > lowquality, what do You think?
> > > For quality production they are not enough. Is there any
> "proffessional"
> > > sites for downloading loops'n'braks?
> > >
> > >
> > > Dzheimz
> > >
> > >
> > > ----- Original Message -----
> > > From: "Jurgen Baute" <[EMAIL PROTECTED]>
> > > To: "Drum & Bass Arena Discussion List"
> <[EMAIL PROTECTED]>
> > > Sent: Wednesday, January 09, 2002 8:52 PM
> > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
> Secret.....
> > >
> > >
> > > >
> > > > if you want all the classics -and I know you do :) -
> this is that DOA
> > > thread with all of
> > > > em in there
> > > >
> > > >
> > >
> >
> http://www.dogsonacid.com/showthread.php?s=d96f979e5e71db7cf
> d818b7aaca08630&
> > > threadid=21973
> > > >
> > > > I hope you have Cable or DSL, cause those signatures
> are getting
> bigger
> > by
> > > the day :)
> > > >
> > > > ------------------------
> > > > On 8 Jan 2002, at 22:13, Ott "Dzheimz" Karp wrote:
> > > >
> > > > > Where to get most pure/quality and basic drumloops
> and -sounds? All
> > > those
> > > > > webpages I've been to do not have them. Any
> suggestions?
> > > > >
> > > > > Dzheimz
> > > > >
> > > > >
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "Jurgen Baute" <[EMAIL PROTECTED]>
> > > > > To: "Drum & Bass Arena Discussion List"
> > <[EMAIL PROTECTED]>
> > > > > Sent: Wednesday, December 19, 2001 1:40 AM

> > > > > Subject: [dnb-prod] RE: Breaks Programming -How?
> Hidden Secret.....
> > > > >
> > > > >
> > > > > >
> > > > > > I'm not saying I'm an expert actually, but on the
> amen compo track
> I
> > > made
> > > > > I've used
> > > > > > Recycle to chop up the amen into exactly 23
> seperate wav files,
> and
> > > > > reconstructed my
> > > > > > loops from there in Fruity.
> > > > > > If I would've done that in SoundForge I'd probably
> spend hours
> doing
> > > just
> > > > > that, instead
> > > > > > of minutes.
> > > > > >
> > > > > > <plug>
> > > > > > You can check it out at
> http://www.groundmotion.com/amencompo
> > > > > > it's the Obskuras track
> > > > > > </plug>
> > > > > >
> > > > > > ------------------------
> > > > > > On 19 Dec 2001, at 0:31, Jurgen Baute wrote:
> > > > > >
> > > > > > >
> > > > > > > Don't want to start an argument here,
> > > > > > > but I see Recycle as a tool to skip all the
> tedious manual
> cutting
> > > you
> > > > > do in SoundForge.
> > > > > > >
> > > > > > > In 99% of the cases Recycle gets it right, and
> if it doesn't
> it's
> > > just a
> > > > > matter of
> > > > > > > adjusting the "looppoint",
> > > > > > > and of course, as you stated, it's a good idea
> to use hits that
> > are
> > > in
> > > > > the same "loop", or
> > > > > > > closer together, to keep that magical flow in
> there.
> > > > > > >
> > > > > > > I'm glad a tool like Recycle exists, so I can
> spend more time
> with
> > > the
> > > > > more fun bits of
> > > > > > > programming a tune.
> > > > > > >
> > > > > > > Oh and btw,
> > > > > > > good post!! :)
> > > > > > >
> > > > > > > ------------------------
> > > > > > > On 18 Dec 2001, at 17:51, Scope - Streetbeats
> wrote:
> > > > > > >
> > > > > > > > It's the same way most (breaks oriented)
> producers do it now.
> > > >
> > > > > > > > I always cut up breaks in soundforge myself.
> > > > > > > > 1) its more accurate and MOST importantly
> > > > > > > > 2) I don't just take the hits.
> > > > > > > >
> > > > > > > > An explanation
> > > > > > > >
> > > > > > > > I'll take a drum loop, say two bars in length,
> and once I've
> > done
> > > all
> > > > > > > > the Direct X/VST plugin magic in soundforge
> and
> wavelab......and
> > > once
> > > > > > > > ive got it at the right temp.......then in
> soundforge I'll
> send
> > > the
> > > > > > > > whole loop to sample number 1 say.
> > > > > > > > Then I'll cut that first beat off, and so the
> loop is now
> > shorter
> > > than
> > > > > > > > the full two bars, and will now begin from say
> a hat inbetween
> > the
> > > > > first
> > > > > > > > kick and snare. I'll send that to sample
> number 2.
> > > > > > > > Then I'll cut it from the snare onwards, and
> send this section
> > to
> > > > > sample
> > > > > > > > 3.
> > > > > > > > Until I get to the end of the loop, the last
> sample I send
> over
> > > should
> > > > > > > > just be an individual hit, the last one in the
> loop.
> > > > > > > >
> > > > > > > > Why do this you ask? Well sure it takes more
> memory in my
> > sampler,
> > > but
> > > > > > > > memory is cheap, and if you know how to use a
> sampler well
> then
> > > you
> > > > > make
> > > > > > > > efficient use of that memory.
> > > > > > > >
> > > > > > > > The main reason for doing this, is that all of
> the feeling in
> a
> > > break
> > > > > > > > and the movement in it, the groove if you like
> is held in the
> > bits
> > > > > > > > inbetween the main hits.
> > > > > > > > Sometimes people refer to these as ghost hits,
> and if its not
> > > ghost
> > > > > hits
> > > > > > > > then the feeling often just comes from things
> like the decay
> > > > > > > > characteristic of the hits.
> > > > > > > > So the way I use breaks, I have any individual
> hit I want to
> > hand,
> > > > > > > > keymapped. The difference being, if I hold the
> key down, I get
> > > more
> > > > > than
> > > > > > > > just that hit, but a part of the loop too.....
> > > > > > > >
> > > > > > > > Now back in the very first instance, at or
> before the
> conception
> > > of
> > > > > > > > hardcore and d&b, drum loops would be taken in
> there
> entireity,
> > > time
> > > > > > > > stretched and laid down straight.
> > > > > > > > Then as time progressed you could see these
> loops maybe being

> > > split
> > > > > into
> > > > > > > > a couple of sections etc, and slightly
> rearranged.
> > > > > > > > And b4 you know it you have producers like
> source direct and
> > > photek
> > > > > > > > cutting these breaks up as I described above
> to give you
> > ultimate
> > > > > > > > flexibility and re-arranging power.
> > > > > > > >
> > > > > > > > So by laying down these various sections of
> breaks, in
> different
> > > > > length
> > > > > > > > segments or whatever - there are no rules -
> you can very
> quickly
> > > build
> > > > > > > > up different grooves.
> > > > > > > >
> > > > > > > > Once you have that groove, you may want to
> clean it up a
> little
> > by
> > > > > > > > deconstructing any longer sections of loop you
> are playing on
> a
> > > single
> > > > > > > > note into smaller sections, or even individual
> hits.
> > > > > > > > When doing this, the envelope and filter
> settings in your
> > sampler
> > > > > become
> > > > > > > > crucial in obtaining the same feel as you had
> whilst just
> > playing
> > > a
> > > > > > > > section of the loop on that one key.
> > > > > > > >
> > > > > > > > This step is also very important for achieving
> a fat sound,
> > > because
> > > > > you
> > > > > > > > should have kicks, snares and hats on
> different channels on
> the
> > > desk,
> > > > > so
> > > > > > > > you want the hist to be as granular as
> possible whilst retaing
> a
> > > real
> > > > > > > > groove.
> > > > > > > >
> > > > > > > > Its hard to describe, but quite a simple
> concept.
> > > > > > > > A lot of producers I run into who are just
> getting going will
> be
> > > using
> > > > > > > > recycle or whatever and programming these
> individual hits, and
> > the
> > > > > > > > result often sounds staccato and interupted.
> > > > > > > > That's what you've got to avoid.
> > > > > > > >
> > > > > > > > Note that the whole above ranting, is only one
> part of it,
> > having
> > > the
> > > > > > > > right sound on your breaks is awhole other
> consideration.
> > > > > > > >
> > > > > > > > Hope this helps someone.
> > > > > > > >
> > > > > > > >
> > > > > > > > **************************************
> > > > > > > > Get your FREE Web based email at
> > > > > > > > http://www.m4jungle.com
> > > > > > > > **************************************
> > > > > > > > Streetbeats, Noir, Pi, Z-no
> > > > > > > > http://www.streetbeats.co.uk
> > > > > > > > http://www.m4jungle.com
> > > > > > > > http://www.noir-recordings.com
> > > > > > > > http://www.pi-recordings.com
> > > > > > > > http://www.z-no.co.uk
> > > > > > > > **************************************
> > > > > > > >
> > > > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > > From: Carr, Timm [mailto:[EMAIL PROTECTED]]
> > > > > > > > Sent: 18 December 2001 17:26
> > > > > > > > To: Drum & Bass Arena Discussion List
> > > > > > > > Subject: [dnb-prod] RE: Breaks Programming
> -How? Hidden
> > > Secret.....
> > > > > > > >
> > > > > > > >
> > > > > > > > recycle really does help with the cutting up
> of sampled
> breaks.
> > > > > > > >
> > > > > > > > > ----------
> > > > > > > > > From: Daniel Norman
> > > > > > > > > Reply To: Drum & Bass Arena Discussion List
> > > > > > > > > Sent: Tuesday, December 18, 2001 11:34 AM
> > > > > > > > > To: Drum & Bass Arena Discussion List
> > > > > > > > > Subject: [dnb-prod] Breaks Programming -How?
> Hidden
> > Secret.....
> > > > > > > > >
> > > > > > > > > Hi,
> > > > > > > > >
> > > > > > > > > After all the stuff about PC conflicts and
> nastiness, I've
> got
> > a
> > > > > > > > > question on good old beats production.
> > > > > > > > >
> > > > > > > > > Since peeps here can cast their minds back
> to stunning tunes
> > > like
> > > > > > > > > Source Direct / Oblivion on Streetbeats and
> basically all
> the
> > > Photek
> > > > > > > > > Productions, DeeJay Recordings (Pete Parsons
> - genius), deep
> > > stuff
> > > > > > > > > etc, etc - i was just wondering if anyone
> here had ever
> > managed
> > > to
> > > > > > > > > approach their kind of breaks programming.
> How the f*ck do
> > they
> > > do
> > > > > it?
> > > > > > > > >
> > > > > > > > > I only really bought my studio kit to try to
> make intricate
> > > breaks
> > > > > for
> > > > > > > >
> > > > > > > > > myself like i had always heard from those
> guys and after 2
> yrs
> > i
> > > > > know
> > > > > > > > > what i'm doing, but i can't get my breaks to
> sound like they
> > > used to
> > > > > > > > > in 95....
> > > > > > > > >
> > > > > > > > > Basically, I haven't got Recycle for the
> A3000v2 sampler yet
> > and
> > > i'm
> > > > > > > > > thinking this is where i'm missing out. Can
> you generally
> use
> > > > > Recycle
> > > > > > > > > to make to beats like on the tunes above. I
> have processed a
> > ton
> > > of
> > > > > > > > > breaks in Cool Edit Pro, but its during the
> tune that i
> can't
> > > quite
> > > > > > > > > get them to cut up properly and still sound
> runnin'
> > > > > > > > >
> > > > > > > > > I'm using a PII 450, Logic Silver and the
> Yamaha A3000,
> > whereas
> > > I'm
> > > > > > > > > guessing peeps used to use Ataris and early
> Macs with Akai
> > S3000
> > > > > > > > > samplers - i know the timing of PCs, Logic
> and the Yam
> sampler
> > > might
> > > > > > > > > not be so good as the Atari and Akai, but
> surely thats not
> the
> > > whole
> > > > > > > > > story?
> > > > > > > > >
> > > > > > > > >  I'm thinking that Recycle/SCSI card might
> be the ultimate
> > > > > > > > > solution.....
> > > > > > > > >
> > > > > > > > > Any help would be cool,
> > > > > > > > >
> > > > > > > > > Cheers,
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Dan
> > > > > > > > >
> > > > > > > > >
>
> > > > > > > > >
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> > >
> > > > > > > "progress doesn't come from early risers,
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