I would be interested in voluntering for this as well. Is there a host
available from someone on this list? If not, I have been checking web
hosting lately and I found a host that is $12.95 a month that is unmetered
bandwidth and supports PHP, perl, mysql, etc.

I don't yet have my linux server up at my house, but in the near future I
would be willing to host w/ the same support structure. It's built, I just
need to configure. Contributions would be welcome (say $10 a month) for the
cost of connection.

It would be interesting to do a group project.


----- Original Message -----
From: "amit" <[EMAIL PROTECTED]>
To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
Sent: Thursday, January 10, 2002 7:54 PM
Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....


> >What is wrong with idea to
> > moderate a site that would
> > consist 100% 44kHZ/16bit/stereo breaks and sounds??
>
> i just checked, qualitybreaks.org and qualitybreaks.net are both
available!  so is hifibreaks.com.  what else?  digitalbreaks.com is
available too...
>
> id be willing to split the cost and time of doing this if others were
interested.
>
> "build it and they will come"
>
> On Thu, 10 January 2002, "Ott \"Dzheimz\" Karp" wrote:
>
> >
> > Someone has to have the quality stuff. Please put them up. I wouldn't
mind
> > downloading the breaks
> > for 3 or 4 times longer if the quality is fine. Is the zip'ing also
harming
> > the sound? If so, I'm sure
> > I wouldn't have prob with d-loading wav-s. What is wrong with idea to
> > moderate a site that would
> > consist 100% 44kHZ/16bit/stereo breaks and sounds??
> >
> > Comments?
> >
> >
> >
> > ----- Original Message -----
> > From: <[EMAIL PROTECTED]>
> > To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
> > Sent: Thursday, January 10, 2002 2:35 PM
> > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
> >
> >
> > > I know what you're saying here.  Whilst I think there are
> > > some great samples on the Dogs on Acid thread, it would be
> > > great to have a site with pure 44.1KHz samples.  Whilst
> > > having them at this quality takes longer to download, breaks
> > > are generally short, and when you zip them it's not too bad.
> > > I must say that I've spent so long downloading loads of
> > > samples, to find I can only use 1 or 2.  Then again, how the
> > > hell do you moderate a site that is 100% usefull d'n'b
> > > samples?  Any ideas.......
> > >
> > > -----Original Message-----
> > > From: Ott "Dzheimz" Karp [mailto:[EMAIL PROTECTED]]
> > > Sent: 10 January 2002 12:43
> > > To: Drum & Bass Arena Discussion List
> > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
> > > Secret.....
> > >
> > >
> > > My opinion:  if the sound is 11kHZ you cant process it to
> > > sound like 44kHZ.
> > > 'Could have a littlebit better result with editing loops
> > > with those things U
> > > mentioned though,
> > > but it still remains weak. What I'm aiming is I think that
> > > most producers
> > > just dont want to
> > > upload their "good" sounds to public pages.
> > > Any thoughts/suggestions?
> > >
> > >
> > > Peace,
> > > Dzheimz
> > >
> > >
> > >
> > >
> > > ----- Original Message -----
> > > From: "Turbo Hz" <[EMAIL PROTECTED]>
> > > To: "Drum & Bass Arena Discussion List"
> > > <[EMAIL PROTECTED]>
> > > Sent: Thursday, January 10, 2002 2:05 PM
> > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
> > > Secret.....
> > >
> > >
> > > > low quality?
> > > > Haven't seen so much quality in ages!!!
> > > >
> > > > Don't be a lazy ass and process the beats!!!
> > > > Most of them are original samples from vinyl, in it's
> > > original form
> > > (that's
> > > > why some sound a bit dull).
> > > > But you can do a lot to improve them! what about exciters,
> > > compressors...
> > > ??
> > > >
> > > > That's what the breakbeat science is all about!
> > > >
> > > > ----- Original Message -----
> > > > From: "Ott "Dzheimz" Karp" <[EMAIL PROTECTED]>
> > > > To: "Drum & Bass Arena Discussion List"
> > > <[EMAIL PROTECTED]>
> > > > Sent: Thursday, January 10, 2002 1:02 PM
> > > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
> > > Secret.....
> > > >
> > > >
> > > > > Thanks You very much for the info, but the breaks there
> > > seem to be a bit
> > > > > lowquality, what do You think?
> > > > > For quality production they are not enough. Is there any
> > > "proffessional"
> > > > > sites for downloading loops'n'braks?
> > > > >
> > > > >
> > > > > Dzheimz
> > > > >
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "Jurgen Baute" <[EMAIL PROTECTED]>
> > > > > To: "Drum & Bass Arena Discussion List"
> > > <[EMAIL PROTECTED]>
> > > > > Sent: Wednesday, January 09, 2002 8:52 PM
> > > > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
> > > Secret.....
> > > > >
> > > > >
> > > > > >
> > > > > > if you want all the classics -and I know you do :) -
> > > this is that DOA
> > > > > thread with all of
> > > > > > em in there
> > > > > >
> > > > > >
> > > > >
> > > >
> > > http://www.dogsonacid.com/showthread.php?s=d96f979e5e71db7cf
> > > d818b7aaca08630&
> > > > > threadid=21973
> > > > > >
> > > > > > I hope you have Cable or DSL, cause those signatures
> > > are getting
> > > bigger
> > > > by
> > > > > the day :)
> > > > > >
> > > > > > ------------------------
> > > > > > On 8 Jan 2002, at 22:13, Ott "Dzheimz" Karp wrote:
> > > > > >
> > > > > > > Where to get most pure/quality and basic drumloops
> > > and -sounds? All
> > > > > those
> > > > > > > webpages I've been to do not have them. Any
> > > suggestions?
> > > > > > >
> > > > > > > Dzheimz
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > ----- Original Message -----
> > > > > > > From: "Jurgen Baute" <[EMAIL PROTECTED]>
> > > > > > > To: "Drum & Bass Arena Discussion List"
> > > > <[EMAIL PROTECTED]>
> > > > > > > Sent: Wednesday, December 19, 2001 1:40 AM
> > > > > > > Subject: [dnb-prod] RE: Breaks Programming -How?
> > > Hidden Secret.....
> > > > > > >
> > > > > > >
> > > > > > > >
> > > > > > > > I'm not saying I'm an expert actually, but on the
> > > amen compo track
> > > I
> > > > > made
> > > > > > > I've used
> > > > > > > > Recycle to chop up the amen into exactly 23
> > > seperate wav files,
> > > and
> > > > > > > reconstructed my
> > > > > > > > loops from there in Fruity.
> > > > > > > > If I would've done that in SoundForge I'd probably
> > > spend hours
> > > doing
> > > > > just
> > > > > > > that, instead
> > > > > > > > of minutes.
> > > > > > > >
> > > > > > > > <plug>
> > > > > > > > You can check it out at
> > > http://www.groundmotion.com/amencompo
> > > > > > > > it's the Obskuras track
> > > > > > > > </plug>
> > > > > > > >
> > > > > > > > ------------------------
> > > > > > > > On 19 Dec 2001, at 0:31, Jurgen Baute wrote:
> > > > > > > >
> > > > > > > > >
> > > > > > > > > Don't want to start an argument here,
> > > > > > > > > but I see Recycle as a tool to skip all the
> > > tedious manual
> > > cutting
> > > > > you
> > > > > > > do in SoundForge.
> > > > > > > > >
> > > > > > > > > In 99% of the cases Recycle gets it right, and
> > > if it doesn't
> > > it's
> > > > > just a
> > > > > > > matter of
> > > > > > > > > adjusting the "looppoint",
> > > > > > > > > and of course, as you stated, it's a good idea
> > > to use hits that
> > > > are
> > > > > in
> > > > > > > the same "loop", or
> > > > > > > > > closer together, to keep that magical flow in
> > > there.
> > > > > > > > >
> > > > > > > > > I'm glad a tool like Recycle exists, so I can
> > > spend more time
> > > with
> > > > > the
> > > > > > > more fun bits of
> > > > > > > > > programming a tune.
> > > > > > > > >
> > > > > > > > > Oh and btw,
> > > > > > > > > good post!! :)
> > > > > > > > >
> > > > > > > > > ------------------------
> > > > > > > > > On 18 Dec 2001, at 17:51, Scope - Streetbeats
> > > wrote:
> > > > > > > > >
> > > > > > > > > > It's the same way most (breaks oriented)
> > > producers do it now.
> > > > > >
> > > > > > > > > > I always cut up breaks in soundforge myself.
> > > > > > > > > > 1) its more accurate and MOST importantly
> > > > > > > > > > 2) I don't just take the hits.
> > > > > > > > > >
> > > > > > > > > > An explanation
> > > > > > > > > >
> > > > > > > > > > I'll take a drum loop, say two bars in length,
> > > and once I've
> > > > done
> > > > > all
> > > > > > > > > > the Direct X/VST plugin magic in soundforge
> > > and
> > > wavelab......and
> > > > > once
> > > > > > > > > > ive got it at the right temp.......then in
> > > soundforge I'll
> > > send
> > > > > the
> > > > > > > > > > whole loop to sample number 1 say.
> > > > > > > > > > Then I'll cut that first beat off, and so the
> > > loop is now
> > > > shorter
> > > > > than
> > > > > > > > > > the full two bars, and will now begin from say
> > > a hat inbetween
> > > > the
> > > > > > > first
> > > > > > > > > > kick and snare. I'll send that to sample
> > > number 2.
> > > > > > > > > > Then I'll cut it from the snare onwards, and
> > > send this section
> > > > to
> > > > > > > sample
> > > > > > > > > > 3.
> > > > > > > > > > Until I get to the end of the loop, the last
> > > sample I send
> > > over
> > > > > should
> > > > > > > > > > just be an individual hit, the last one in the
> > > loop.
> > > > > > > > > >
> > > > > > > > > > Why do this you ask? Well sure it takes more
> > > memory in my
> > > > sampler,
> > > > > but
> > > > > > > > > > memory is cheap, and if you know how to use a
> > > sampler well
> > > then
> > > > > you
> > > > > > > make
> > > > > > > > > > efficient use of that memory.
> > > > > > > > > >
> > > > > > > > > > The main reason for doing this, is that all of
> > > the feeling in
> > > a
> > > > > break
> > > > > > > > > > and the movement in it, the groove if you like
> > > is held in the
> > > > bits
> > > > > > > > > > inbetween the main hits.
> > > > > > > > > > Sometimes people refer to these as ghost hits,
> > > and if its not
> > > > > ghost
> > > > > > > hits
> > > > > > > > > > then the feeling often just comes from things
> > > like the decay
> > > > > > > > > > characteristic of the hits.
> > > > > > > > > > So the way I use breaks, I have any individual
> > > hit I want to
> > > > hand,
> > > > > > > > > > keymapped. The difference being, if I hold the
> > > key down, I get
> > > > > more
> > > > > > > than
> > > > > > > > > > just that hit, but a part of the loop too.....
> > > > > > > > > >
> > > > > > > > > > Now back in the very first instance, at or
> > > before the
> > > conception
> > > > > of
> > > > > > > > > > hardcore and d&b, drum loops would be taken in
> > > there
> > > entireity,
> > > > > time
> > > > > > > > > > stretched and laid down straight.
> > > > > > > > > > Then as time progressed you could see these
> > > loops maybe being
> > > > > split
> > > > > > > into
> > > > > > > > > > a couple of sections etc, and slightly
> > > rearranged.
> > > > > > > > > > And b4 you know it you have producers like
> > > source direct and
> > > > > photek
> > > > > > > > > > cutting these breaks up as I described above
> > > to give you
> > > > ultimate
> > > > > > > > > > flexibility and re-arranging power.
> > > > > > > > > >
> > > > > > > > > > So by laying down these various sections of
> > > breaks, in
> > > different
> > > > > > > length
> > > > > > > > > > segments or whatever - there are no rules -
> > > you can very
> > > quickly
> > > > > build
> > > > > > > > > > up different grooves.
> > > > > > > > > >
> > > > > > > > > > Once you have that groove, you may want to
> > > clean it up a
> > > little
> > > > by
> > > > > > > > > > deconstructing any longer sections of loop you
> > > are playing on
> > > a
> > > > > single
> > > > > > > > > > note into smaller sections, or even individual
> > > hits.
> > > > > > > > > > When doing this, the envelope and filter
> > > settings in your
> > > > sampler
> > > > > > > become
> > > > > > > > > > crucial in obtaining the same feel as you had
> > > whilst just
> > > > playing
> > > > > a
> > > > > > > > > > section of the loop on that one key.
> > > > > > > > > >
> > > > > > > > > > This step is also very important for achieving
> > > a fat sound,
> > > > > because
> > > > > > > you
> > > > > > > > > > should have kicks, snares and hats on
> > > different channels on
> > > the
> > > > > desk,
> > > > > > > so
> > > > > > > > > > you want the hist to be as granular as
> > > possible whilst retaing
> > > a
> > > > > real
> > > > > > > > > > groove.
> > > > > > > > > >
> > > > > > > > > > Its hard to describe, but quite a simple
> > > concept.
> > > > > > > > > > A lot of producers I run into who are just
> > > getting going will
> > > be
> > > > > using
> > > > > > > > > > recycle or whatever and programming these
> > > individual hits, and
> > > > the
> > > > > > > > > > result often sounds staccato and interupted.
> > > > > > > > > > That's what you've got to avoid.
> > > > > > > > > >
> > > > > > > > > > Note that the whole above ranting, is only one
> > > part of it,
> > > > having
> > > > > the
> > > > > > > > > > right sound on your breaks is awhole other
> > > consideration.
> > > > > > > > > >
> > > > > > > > > > Hope this helps someone.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > **************************************
> > > > > > > > > > Get your FREE Web based email at
> > > > > > > > > > http://www.m4jungle.com
> > > > > > > > > > **************************************
> > > > > > > > > > Streetbeats, Noir, Pi, Z-no
> > > > > > > > > > http://www.streetbeats.co.uk
> > > > > > > > > > http://www.m4jungle.com
> > > > > > > > > > http://www.noir-recordings.com
> > > > > > > > > > http://www.pi-recordings.com
> > > > > > > > > > http://www.z-no.co.uk
> > > > > > > > > > **************************************
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > -----Original Message-----
> > > > > > > > > > From: Carr, Timm [mailto:[EMAIL PROTECTED]]
> > > > > > > > > > Sent: 18 December 2001 17:26
> > > > > > > > > > To: Drum & Bass Arena Discussion List
> > > > > > > > > > Subject: [dnb-prod] RE: Breaks Programming
> > > -How? Hidden
> > > > > Secret.....
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > recycle really does help with the cutting up
> > > of sampled
> > > breaks.
> > > > > > > > > >
> > > > > > > > > > > ----------
> > > > > > > > > > > From: Daniel Norman
> > > > > > > > > > > Reply To: Drum & Bass Arena Discussion List
> > > > > > > > > > > Sent: Tuesday, December 18, 2001 11:34 AM
> > > > > > > > > > > To: Drum & Bass Arena Discussion List
> > > > > > > > > > > Subject: [dnb-prod] Breaks Programming -How?
> > > Hidden
> > > > Secret.....
> > > > > > > > > > >
> > > > > > > > > > > Hi,
> > > > > > > > > > >
> > > > > > > > > > > After all the stuff about PC conflicts and
> > > nastiness, I've
> > > got
> > > > a
> > > > > > > > > > > question on good old beats production.
> > > > > > > > > > >
> > > > > > > > > > > Since peeps here can cast their minds back
> > > to stunning tunes
> > > > > like
> > > > > > > > > > > Source Direct / Oblivion on Streetbeats and
> > > basically all
> > > the
> > > > > Photek
> > > > > > > > > > > Productions, DeeJay Recordings (Pete Parsons
> > > - genius), deep
> > > > > stuff
> > > > > > > > > > > etc, etc - i was just wondering if anyone
> > > here had ever
> > > > managed
> > > > > to
> > > > > > > > > > > approach their kind of breaks programming.
> > > How the f*ck do
> > > > they
> > > > > do
> > > > > > > it?
> > > > > > > > > > >
> > > > > > > > > > > I only really bought my studio kit to try to
> > > make intricate
> > > > > breaks
> > > > > > > for
> > > > > > > > > >
> > > > > > > > > > > myself like i had always heard from those
> > > guys and after 2
> > > yrs
> > > > i
> > > > > > > know
> > > > > > > > > > > what i'm doing, but i can't get my breaks to
> > > sound like they
> > > > > used to
> > > > > > > > > > > in 95....
> > > > > > > > > > >
> > > > > > > > > > > Basically, I haven't got Recycle for the
> > > A3000v2 sampler yet
> > > > and
> > > > > i'm
> > > > > > > > > > > thinking this is where i'm missing out. Can
> > > you generally
> > > use
> > > > > > > Recycle
> > > > > > > > > > > to make to beats like on the tunes above. I
> > > have processed a
> > > > ton
> > > > > of
> > > > > > > > > > > breaks in Cool Edit Pro, but its during the
> > > tune that i
> > > can't
> > > > > quite
> > > > > > > > > > > get them to cut up properly and still sound
> > > runnin'
> > > > > > > > > > >
> > > > > > > > > > > I'm using a PII 450, Logic Silver and the
> > > Yamaha A3000,
> > > > whereas
> > > > > I'm
> > > > > > > > > > > guessing peeps used to use Ataris and early
> > > Macs with Akai
> > > > S3000
> > > > > > > > > > > samplers - i know the timing of PCs, Logic
> > > and the Yam
> > > sampler
> > > > > might
> > > > > > > > > > > not be so good as the Atari and Akai, but
> > > surely thats not
> > > the
> > > > > whole
> > > > > > > > > > > story?
> > > > > > > > > > >
> > > > > > > > > > >  I'm thinking that Recycle/SCSI card might
> > > be the ultimate
> > > > > > > > > > > solution.....
> > > > > > > > > > >
> > > > > > > > > > > Any help would be cool,
> > > > > > > > > > >
> > > > > > > > > > > Cheers,
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Dan
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > DISCLAIMER: The Information in this message
> > > is confidential
> > > > and
> > > > > may
> > > > > > > be
> > > > > > > > > >
> > > > > > > > > > > legally privileged. It is intended solely
> > > for the addressee.
> > > > > Access
> > > > > > > to
> > > > > > > > > >
> > > > > > > > > > > this message by anyone else is unauthorised.
> > > If you are not
> > > > the
> > > > > > > > > > > intended recipient, any disclosure, copying,
> > > or distribution
> > > > of
> > > > > the
> > > > > > > > > > > message, or any action or ommision taken by
> > > you in reliance
> > > on
> > > > > it,
> > > > > > > is
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> > > > > > > > >
> > > > >
> > > > > > > > > "progress doesn't come from early risers,
> > > > > > > > >  progress is made by lazy men looking for easier
> > > ways to do
> > > > things"
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> > > > > > > > ---
> > > > > > > >
> > > > > > > > ICQ #: 3362938
> > > > > > > >
> > > > > > > > "progress doesn't come from early risers,
> > > > > > > >  progress is made by lazy men looking for easier
> > > ways to do
> > > things"
> > > > > > > >
> > > > > > > > ---
> > > > > > > >
> > > > > > > > ---
> > > > > > > > Drum&Bass Arena Producers Discussion List
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> > > > > > > ---
> > > > > > > Drum&Bass Arena Producers Discussion List
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> > > > > >
> > > > > >
> > > > > >
> > > > > > ---
> > > > > > ICQ #: 3362938
> > > > > >
> > > > > > "progress doesn't come from early risers,
> > > > > >  progress is made by lazy men looking for easier ways
> > > to do things"
> > > > > >
> > > > > > ---
> > > > > >
> > > > > > ---
> > > > > > Drum&Bass Arena Producers Discussion List
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