My opinion: if the sound is 11kHZ you cant process it to sound like 44kHZ. 'Could have a littlebit better result with editing loops with those things U mentioned though, but it still remains weak. What I'm aiming is I think that most producers just dont want to upload their "good" sounds to public pages. Any thoughts/suggestions?
Peace, Dzheimz ----- Original Message ----- From: "Turbo Hz" <[EMAIL PROTECTED]> To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]> Sent: Thursday, January 10, 2002 2:05 PM Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret..... > low quality? > Haven't seen so much quality in ages!!! > > Don't be a lazy ass and process the beats!!! > Most of them are original samples from vinyl, in it's original form (that's > why some sound a bit dull). > But you can do a lot to improve them! what about exciters, compressors... ?? > > That's what the breakbeat science is all about! > > ----- Original Message ----- > From: "Ott "Dzheimz" Karp" <[EMAIL PROTECTED]> > To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]> > Sent: Thursday, January 10, 2002 1:02 PM > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret..... > > > > Thanks You very much for the info, but the breaks there seem to be a bit > > lowquality, what do You think? > > For quality production they are not enough. Is there any "proffessional" > > sites for downloading loops'n'braks? > > > > > > Dzheimz > > > > > > ----- Original Message ----- > > From: "Jurgen Baute" <[EMAIL PROTECTED]> > > To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]> > > Sent: Wednesday, January 09, 2002 8:52 PM > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret..... > > > > > > > > > > if you want all the classics -and I know you do :) - this is that DOA > > thread with all of > > > em in there > > > > > > > > > http://www.dogsonacid.com/showthread.php?s=d96f979e5e71db7cfd818b7aaca08630& > > threadid=21973 > > > > > > I hope you have Cable or DSL, cause those signatures are getting bigger > by > > the day :) > > > > > > ------------------------ > > > On 8 Jan 2002, at 22:13, Ott "Dzheimz" Karp wrote: > > > > > > > Where to get most pure/quality and basic drumloops and -sounds? All > > those > > > > webpages I've been to do not have them. Any suggestions? > > > > > > > > Dzheimz > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > From: "Jurgen Baute" <[EMAIL PROTECTED]> > > > > To: "Drum & Bass Arena Discussion List" > <[EMAIL PROTECTED]> > > > > Sent: Wednesday, December 19, 2001 1:40 AM > > > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret..... > > > > > > > > > > > > > > > > > > I'm not saying I'm an expert actually, but on the amen compo track I > > made > > > > I've used > > > > > Recycle to chop up the amen into exactly 23 seperate wav files, and > > > > reconstructed my > > > > > loops from there in Fruity. > > > > > If I would've done that in SoundForge I'd probably spend hours doing > > just > > > > that, instead > > > > > of minutes. > > > > > > > > > > <plug> > > > > > You can check it out at http://www.groundmotion.com/amencompo > > > > > it's the Obskuras track > > > > > </plug> > > > > > > > > > > ------------------------ > > > > > On 19 Dec 2001, at 0:31, Jurgen Baute wrote: > > > > > > > > > > > > > > > > > Don't want to start an argument here, > > > > > > but I see Recycle as a tool to skip all the tedious manual cutting > > you > > > > do in SoundForge. > > > > > > > > > > > > In 99% of the cases Recycle gets it right, and if it doesn't it's > > just a > > > > matter of > > > > > > adjusting the "looppoint", > > > > > > and of course, as you stated, it's a good idea to use hits that > are > > in > > > > the same "loop", or > > > > > > closer together, to keep that magical flow in there. > > > > > > > > > > > > I'm glad a tool like Recycle exists, so I can spend more time with > > the > > > > more fun bits of > > > > > > programming a tune. > > > > > > > > > > > > Oh and btw, > > > > > > good post!! :) > > > > > > > > > > > > ------------------------ > > > > > > On 18 Dec 2001, at 17:51, Scope - Streetbeats wrote: > > > > > > > > > > > > > It's the same way most (breaks oriented) producers do it now. > > > > > > > > > > I always cut up breaks in soundforge myself. > > > > > > > 1) its more accurate and MOST importantly > > > > > > > 2) I don't just take the hits. > > > > > > > > > > > > > > An explanation > > > > > > > > > > > > > > I'll take a drum loop, say two bars in length, and once I've > done > > all > > > > > > > the Direct X/VST plugin magic in soundforge and wavelab......and > > once > > > > > > > ive got it at the right temp.......then in soundforge I'll send > > the > > > > > > > whole loop to sample number 1 say. > > > > > > > Then I'll cut that first beat off, and so the loop is now > shorter > > than > > > > > > > the full two bars, and will now begin from say a hat inbetween > the > > > > first > > > > > > > kick and snare. I'll send that to sample number 2. > > > > > > > Then I'll cut it from the snare onwards, and send this section > to > > > > sample > > > > > > > 3. > > > > > > > Until I get to the end of the loop, the last sample I send over > > should > > > > > > > just be an individual hit, the last one in the loop. > > > > > > > > > > > > > > Why do this you ask? Well sure it takes more memory in my > sampler, > > but > > > > > > > memory is cheap, and if you know how to use a sampler well then > > you > > > > make > > > > > > > efficient use of that memory. > > > > > > > > > > > > > > The main reason for doing this, is that all of the feeling in a > > break > > > > > > > and the movement in it, the groove if you like is held in the > bits > > > > > > > inbetween the main hits. > > > > > > > Sometimes people refer to these as ghost hits, and if its not > > ghost > > > > hits > > > > > > > then the feeling often just comes from things like the decay > > > > > > > characteristic of the hits. > > > > > > > So the way I use breaks, I have any individual hit I want to > hand, > > > > > > > keymapped. The difference being, if I hold the key down, I get > > more > > > > than > > > > > > > just that hit, but a part of the loop too..... > > > > > > > > > > > > > > Now back in the very first instance, at or before the conception > > of > > > > > > > hardcore and d&b, drum loops would be taken in there entireity, > > time > > > > > > > stretched and laid down straight. > > > > > > > Then as time progressed you could see these loops maybe being > > split > > > > into > > > > > > > a couple of sections etc, and slightly rearranged. > > > > > > > And b4 you know it you have producers like source direct and > > photek > > > > > > > cutting these breaks up as I described above to give you > ultimate > > > > > > > flexibility and re-arranging power. > > > > > > > > > > > > > > So by laying down these various sections of breaks, in different > > > > length > > > > > > > segments or whatever - there are no rules - you can very quickly > > build > > > > > > > up different grooves. > > > > > > > > > > > > > > Once you have that groove, you may want to clean it up a little > by > > > > > > > deconstructing any longer sections of loop you are playing on a > > single > > > > > > > note into smaller sections, or even individual hits. > > > > > > > When doing this, the envelope and filter settings in your > sampler > > > > become > > > > > > > crucial in obtaining the same feel as you had whilst just > playing > > a > > > > > > > section of the loop on that one key. > > > > > > > > > > > > > > This step is also very important for achieving a fat sound, > > because > > > > you > > > > > > > should have kicks, snares and hats on different channels on the > > desk, > > > > so > > > > > > > you want the hist to be as granular as possible whilst retaing a > > real > > > > > > > groove. > > > > > > > > > > > > > > Its hard to describe, but quite a simple concept. > > > > > > > A lot of producers I run into who are just getting going will be > > using > > > > > > > recycle or whatever and programming these individual hits, and > the > > > > > > > result often sounds staccato and interupted. > > > > > > > That's what you've got to avoid. > > > > > > > > > > > > > > Note that the whole above ranting, is only one part of it, > having > > the > > > > > > > right sound on your breaks is awhole other consideration. > > > > > > > > > > > > > > Hope this helps someone. > > > > > > > > > > > > > > > > > > > > > ************************************** > > > > > > > Get your FREE Web based email at > > > > > > > http://www.m4jungle.com > > > > > > > ************************************** > > > > > > > Streetbeats, Noir, Pi, Z-no > > > > > > > http://www.streetbeats.co.uk > > > > > > > http://www.m4jungle.com > > > > > > > http://www.noir-recordings.com > > > > > > > http://www.pi-recordings.com > > > > > > > http://www.z-no.co.uk > > > > > > > ************************************** > > > > > > > > > > > > > > > > > > > > > -----Original Message----- > > > > > > > From: Carr, Timm [mailto:[EMAIL PROTECTED]] > > > > > > > Sent: 18 December 2001 17:26 > > > > > > > To: Drum & Bass Arena Discussion List > > > > > > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden > > Secret..... > > > > > > > > > > > > > > > > > > > > > recycle really does help with the cutting up of sampled breaks. > > > > > > > > > > > > > > > ---------- > > > > > > > > From: Daniel Norman > > > > > > > > Reply To: Drum & Bass Arena Discussion List > > > > > > > > Sent: Tuesday, December 18, 2001 11:34 AM > > > > > > > > To: Drum & Bass Arena Discussion List > > > > > > > > Subject: [dnb-prod] Breaks Programming -How? Hidden > Secret..... > > > > > > > > > > > > > > > > Hi, > > > > > > > > > > > > > > > > After all the stuff about PC conflicts and nastiness, I've got > a > > > > > > > > question on good old beats production. > > > > > > > > > > > > > > > > Since peeps here can cast their minds back to stunning tunes > > like > > > > > > > > Source Direct / Oblivion on Streetbeats and basically all the > > Photek > > > > > > > > Productions, DeeJay Recordings (Pete Parsons - genius), deep > > stuff > > > > > > > > etc, etc - i was just wondering if anyone here had ever > managed > > to > > > > > > > > approach their kind of breaks programming. How the f*ck do > they > > do > > > > it? > > > > > > > > > > > > > > > > I only really bought my studio kit to try to make intricate > > breaks > > > > for > > > > > > > > > > > > > > > myself like i had always heard from those guys and after 2 yrs > i > > > > know > > > > > > > > what i'm doing, but i can't get my breaks to sound like they > > used to > > > > > > > > in 95.... > > > > > > > > > > > > > > > > Basically, I haven't got Recycle for the A3000v2 sampler yet > and > > i'm > > > > > > > > thinking this is where i'm missing out. Can you generally use > > > > Recycle > > > > > > > > to make to beats like on the tunes above. I have processed a > ton > > of > > > > > > > > breaks in Cool Edit Pro, but its during the tune that i can't > > quite > > > > > > > > get them to cut up properly and still sound runnin' > > > > > > > > > > > > > > > > I'm using a PII 450, Logic Silver and the Yamaha A3000, > whereas > > I'm > > > > > > > > guessing peeps used to use Ataris and early Macs with Akai > S3000 > > > > > > > > samplers - i know the timing of PCs, Logic and the Yam sampler > > might > > > > > > > > not be so good as the Atari and Akai, but surely thats not the > > whole > > > > > > > > story? > > > > > > > > > > > > > > > > I'm thinking that Recycle/SCSI card might be the ultimate > > > > > > > > solution..... > > > > > > > > > > > > > > > > Any help would be cool, > > > > > > > > > > > > > > > > Cheers, > > > > > > > > > > > > > > > > > > > > > > > > Dan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > DISCLAIMER: The Information in this message is confidential > and > > may > > > > be > > > > > > > > > > > > > > > legally privileged. 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