Please don't think me harsh, I'm just being as honest as I can to help ya in
the growing process :)

Honestly i hear some good ideas here but they're not very well developed...
while I don't see the point in every song being dancefloor I also think
there's a lot to be said about structure... but in every song there should
be a functional and logical progression of energy and/or mood and this seems
kind of even-keel all the way through... the intro drags a bit IMO... if
you're going to build something up that much the drop should be more
intense... cutting the intro to maybe 64 or 80 bars would probably do a lot
in itself unless you wanted to go for more of an epic effect. and I would
recommend maybe putting the bassline that comes in about 4:09 earlier on in
the track and making it more of a point of focus throughout with variation
here and there... the track is a little bit lacking in the dramatic effect
that could be achieved with more of a "hook" (which the bassline generally
provides).

I think this would benefit a lot from more variation in drum patterns... the
same pattern repeats over and over without much of a sense of build. What I
would recommend doing is leaving your kicks and snares in roughly the same
places (maybe changing it up and making slightly different, more syncopated
/ "off" patterns at beginning or ends of measures) but placing different
arrangements of hats / cymbals / rides / percussion or percussive elements
over them in different parts, maybe changing the arrangement every 16 or 32
bars... to illustrate what I mean I use kemal as an example... listen to
something like kemal's "plan b" on timeless... SO MUCH VARIATION... and for
what is an essentially simple track his drum programming carries the whole
thing throughout because it's constantly changing.

That little filtered fucked up break at the end could be edited into
different patterns and used in several places in the track as well, at the
end or beginning of a set of measures, sort of as "punctuation" between
different sections of the track... just to keep the drum programming more
interesting and all that.

I agree with Josh about the horns/stabs... they get repetitive... try
filtering maybe, maybe add some delay, flange, etc... change up the melody
here and there... it's a bit too straightforward... something a little more
elusive would add a bit of intrigue.

Watch your levels...

the atmospherics are excellent...

overall - IMO it has potential, but needs work. keep at it and keep posting
stuff :)

I hope i was of some help and didn't just come across as a bitchy, jerky
bastard.

much respect,

Andy

-----Original Message-----
From: James Lewis [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 20, 2003 10:17 AM
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] Check out my first good d'n'b track: Darkspace


Hey,

Although it has litrely taken me years to come up with my first good
d'n'b tone.  Check it out and tell me what you think. Here's the link:
http://www.vitaminic.com/cgi-php/get_file.php3?modo=1&bid=437896

--- Drum&Bass Arena Producers Discussion List http://www.breakbeat.co.uk You
are currently subscribed to dnb-prod as: [EMAIL PROTECTED] To
unsubscribe send a blank email to
[EMAIL PROTECTED]


---
Drum&Bass Arena Producers Discussion List http://www.breakbeat.co.uk
You are currently subscribed to dnb-prod as: [email protected]
To unsubscribe send a blank email to [EMAIL PROTECTED]

Reply via email to