I cleared out the old email some because the discussion had changed a 
little.  See below for a recap of higher order mesh data stuff:

-------------

>>> It will if we want to be able to store a higher-order function space
>>> as a function space with a regular mesh and an additional function
>>> that stores the layout of the coordinates.
>>>
>> Perhaps that is not the best way to do the higher order mesh 
coordinates.
>> If we want the higher order mesh data to be a general Function 
(requiring
>> a FunctionSpace), then I do not see how you can get away from needing 
the
>> FiniteElement signature associated with it, and possibly other things.
>>
>> Even if you have the vector of data and the DoFmap, that info must 
still
>> be used to create a Function/FunctionSpace in the code.  And in order 
for
>> that to work the DoFmap must be `compatible' with the particular
>> FiniteElement you will be using.  I probably have this wrong, sorry for
>> my confusion.
>>
>> Another way to do the higher order mesh data would be to keep a little
>> simpler.  Have a vector of data, a DoFmap, and an indicator about the
>> degree of polynomial used.  This would be less general but not bad.  In
>> case of higher-order mesh data, you will ALWAYS use a continuous 
lagrange
>> finite element.  At least I cannot think of a situation where you would
>> use something else.  Would this not be desirable?
>
> If we decide to remove input/output for Functions and FunctionSpaces
> (as I've understood is desirable since we then we don't need to rely
> on precompiled elements and dofmaps) then how should we read in a
> higher-order mesh from file?
>
>
> Anders wrote:
> Here's one option:
>
>   Mesh mesh("mesh");
>   LagrangeFunctionSpace V(mesh);
>   File file("mesh_coordinate_vector.xml");
>   Vector x;
>   file >> x;
>   V.set_coordinates(x);
>
> That might work, but it's a bit long. There should be room for
> improvement.

The discussion on higher-order meshes got a bit confusing for me a
little while back. In summary, exactly what information intended to be
in the mesh file for a high-order mesh?

Garth

-------------------------------------------

Ok, I will try to recap the higher order mesh stuff.

Currently, in a triangulation, there is an implicit assumption on the form 
of the map that takes you from the `unit' reference triangle (or 
tetrahedron).  The assumption is that the local map is linear.  As you 
well know, this makes for various simplifications which can be used during 
matrix assembly.

But, for various reasons, it can be more useful (or possibly required 
depending on the nature of the FEM method) to have a curved triangle to 
better approximate domain boundaries or to better compute higher order 
geometric motion!

In this case, one could use a vector quadratic polynomial map and have a 
triangle with edges given by a quadratic parametrization.  The 
implementation of this only requires a local Lagrange finite element 
basis, whose DoFs are just the coordinates of the nodes (for a quadratic 
polynomial on a 2-D triangle, this would be 6 nodes per triangle).  Of 
course, you will have this for every triangle, and it makes sense to take 
the finite element basis to be continuous lagrange over the whole domain. 
This continuity is especially important when deforming the mesh!

So, way back we thought it would be a good idea to have a separate 
functionspace to store this `higher order' mesh data.  But that seemed 
problematic.

However, in principle, all you need is a DoFmap and a vector of data 
containing the node coordinate positions.  And you need a method for 
updating the positions (for a deforming mesh) but that isn't a big deal. 
Once this information is properly stored, and accessible to the matrix 
assembler, THEN...

Then the next step would be to modify FFC to use this higher order 
(locally defined) map to compute the local matrices, INSTEAD of the linear 
map that is implicitly assumed now.

I realize this will take some time, but we at least need to get a storage 
scheme for the higher order mesh data to even proceed!

- Shawn
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