Anders Logg wrote:
> On Wed, Jan 14, 2009 at 08:34:08AM +0000, Garth N. Wells wrote:
>>
>> Anders Logg wrote:
>>> On Wed, Jan 14, 2009 at 08:10:13AM +0000, Garth N. Wells wrote:
>>>> Shawn Walker wrote:
>>>>> On Tue, 13 Jan 2009, Garth N. Wells wrote:
>>>>>
>>>>>> Shawn Walker wrote:
>>>>>>> I cleared out the old email some because the discussion had changed a 
>>>>>>> little.  See below for a recap of higher order mesh data stuff:
>>>>>>>
>>>>>>> -------------
>>>>>>>
>>>>>>>>>> It will if we want to be able to store a higher-order function space
>>>>>>>>>> as a function space with a regular mesh and an additional function
>>>>>>>>>> that stores the layout of the coordinates.
>>>>>>>>>>
>>>>>>>>> Perhaps that is not the best way to do the higher order mesh 
>>>>>>> coordinates.
>>>>>>>>> If we want the higher order mesh data to be a general Function 
>>>>>>> (requiring
>>>>>>>>> a FunctionSpace), then I do not see how you can get away from needing 
>>>>>>> the
>>>>>>>>> FiniteElement signature associated with it, and possibly other things.
>>>>>>>>>
>>>>>>>>> Even if you have the vector of data and the DoFmap, that info must 
>>>>>>> still
>>>>>>>>> be used to create a Function/FunctionSpace in the code.  And in order 
>>>>>>> for
>>>>>>>>> that to work the DoFmap must be `compatible' with the particular
>>>>>>>>> FiniteElement you will be using.  I probably have this wrong, sorry 
>>>>>>>>> for
>>>>>>>>> my confusion.
>>>>>>>>>
>>>>>>>>> Another way to do the higher order mesh data would be to keep a little
>>>>>>>>> simpler.  Have a vector of data, a DoFmap, and an indicator about the
>>>>>>>>> degree of polynomial used.  This would be less general but not 
>>>>>>>>> bad.  In
>>>>>>>>> case of higher-order mesh data, you will ALWAYS use a continuous 
>>>>>>> lagrange
>>>>>>>>> finite element.  At least I cannot think of a situation where you 
>>>>>>>>> would
>>>>>>>>> use something else.  Would this not be desirable?
>>>>>>>> If we decide to remove input/output for Functions and FunctionSpaces
>>>>>>>> (as I've understood is desirable since we then we don't need to rely
>>>>>>>> on precompiled elements and dofmaps) then how should we read in a
>>>>>>>> higher-order mesh from file?
>>>>>>>>
>>>>>>>>
>>>>>>>> Anders wrote:
>>>>>>>> Here's one option:
>>>>>>>>
>>>>>>>>   Mesh mesh("mesh");
>>>>>>>>   LagrangeFunctionSpace V(mesh);
>>>>>>>>   File file("mesh_coordinate_vector.xml");
>>>>>>>>   Vector x;
>>>>>>>>   file >> x;
>>>>>>>>   V.set_coordinates(x);
>>>>>>>>
>>>>>>>> That might work, but it's a bit long. There should be room for
>>>>>>>> improvement.
>>>>>>> The discussion on higher-order meshes got a bit confusing for me a
>>>>>>> little while back. In summary, exactly what information intended to be
>>>>>>> in the mesh file for a high-order mesh?
>>>>>>>
>>>>>>> Garth
>>>>>>>
>>>>>>> -------------------------------------------
>>>>>>>
>>>>>>> Ok, I will try to recap the higher order mesh stuff.
>>>>>>>
>>>>>>> Currently, in a triangulation, there is an implicit assumption on the 
>>>>>>> form of the map that takes you from the `unit' reference triangle (or 
>>>>>>> tetrahedron).  The assumption is that the local map is linear.  As 
>>>>>>> you well know, this makes for various simplifications which can be 
>>>>>>> used during matrix assembly.
>>>>>>>
>>>>>>> But, for various reasons, it can be more useful (or possibly required 
>>>>>>> depending on the nature of the FEM method) to have a curved triangle 
>>>>>>> to better approximate domain boundaries or to better compute higher 
>>>>>>> order geometric motion!
>>>>>>>
>>>>>>> In this case, one could use a vector quadratic polynomial map and 
>>>>>>> have a triangle with edges given by a quadratic parametrization.  The 
>>>>>>> implementation of this only requires a local Lagrange finite element 
>>>>>>> basis, whose DoFs are just the coordinates of the nodes (for a 
>>>>>>> quadratic polynomial on a 2-D triangle, this would be 6 nodes per 
>>>>>>> triangle).  Of course, you will have this for every triangle, and it 
>>>>>>> makes sense to take the finite element basis to be continuous 
>>>>>>> lagrange over the whole domain. This continuity is especially 
>>>>>>> important when deforming the mesh!
>>>>>>>
>>>>>>> So, way back we thought it would be a good idea to have a separate 
>>>>>>> functionspace to store this `higher order' mesh data.  But that 
>>>>>>> seemed problematic.
>>>>>>>
>>>>>> Sounds complicated.
>>>>>>
>>>>>>> However, in principle, all you need is a DoFmap and a vector of data 
>>>>>>> containing the node coordinate positions. 
>>>>>> This is what I thought. Will we add a field the Mesh xml file to store 
>>>>>> this extra data?
>>>>> Yes.  I don't see why that would be a problem.  And if you don't want to 
>>>>> use the higher order mesh data (that happens to be in a file), then that 
>>>>> should also be fine.
>>>>>
>>>> OK, so we won't have the issue that Anders outlined above with respect 
>>>> to reading in meshes.
>>>>
>>>>>> And you need a method for
>>>>>>> updating the positions (for a deforming mesh) but that isn't a big 
>>>>>>> deal. Once this information is properly stored, and accessible to the 
>>>>>>> matrix assembler, THEN...
>>>>>>>
>>>>>>> Then the next step would be to modify FFC to use this higher order 
>>>>>>> (locally defined) map to compute the local matrices, INSTEAD of the 
>>>>>>> linear map that is implicitly assumed now.
>>>>>>>
>>>>>>> I realize this will take some time, but we at least need to get a 
>>>>>>> storage scheme for the higher order mesh data to even proceed!
>>>>>>>
>>>>>> Kristian is looking at the UFL transition for the FFC quadrature 
>>>>>> representation at the moment which will be needed for non-affine maps.
>>>>>>
>>>>>> Perhaps a smaller first step in the non-affine direction would be to 
>>>>>> support quadrilateral elements.
>>>>>>
>>>>>> Garth
>>>>> Did you mean quadratic elements?  Quadrilaterals are just deformed 
>>>>> squares.
>>>>>
>>>> I meant quadrilaterals (with just 4 nodes) as a first step in having FFC 
>>>> generate code for non-affine maps. I expect that quads would require 
>>>> less initial work on the DOLFIN side, perhaps just an extension of 
>>>> ufc::cell.
>>>>
>>>>> Yes, I agree.  In reality, I cannot forsee the potential difficulties 
>>>>> this will cause.  So, trying to have the full implementation ironed out 
>>>>> before we even put it in may not be helpful.  So, maybe just assuming a 
>>>>> 2nd order vector polynomial for the local map may suffice.  This is very 
>>>>> much in line with the current philosophy of implicitly assuming a linear 
>>>>> map.
>>>>>
>>>>> So, where would the data be stored in the code?  In FunctionSpace by 
>>>>> some extra variable field that contains the vector of coordinate data 
>>>>> and the DoFmap?
>>>>>
>>>> Using a FunctionSpace sounds complicated to me. What about letting the 
>>>> mesh carry this data?
>>>>
>>>> Garth
>>> How would it be represented? We already know how to represent such
>>> fields (by Functions). We would need to reinvent and reimplement
>>> Lagrange elements as part of the Mesh class.
>>>
>> If we're happy with using a Lagrange basis for the map (at least for 
>> now), all the form compiler needs is the locations of all the nodes. I 
>> don't see the need for the complication of a FunctionSpace.
>>
>> Garth
> 
> That would work if we stored the coordinates as a list of
> coordinates for each cell:
> 
>   cell 0:
>      node 0: x y z
>      node 1: x y z
>      node 2: x y z
>      node 3: x y z
>      node 4: x y z
>      node 5: x y z
>   cell 1:
>      node 0: x y z
>      node 1: x y z
>      node 2: x y z
>      node 3: x y z
>      node 4: x y z
>      node 5: x y z
>    etc.
> 
> 
> During assembly, we need to retrieve the coordinates for all nodes of
> the current cell.
> 
> The problem is if we want to store a single list of coordinates
> (without duplication) and then be able to map ourselves from the local
> nodes on each cell to the global coordinate list. For that we need
> some kind of dofmap which would be exactly the dofmap that the form
> compilers generate for Lagrange elements.
> 

Yes I agree that the dof map needs to be aware of this. What I don't see 
is why it's any more complicated than the mesh carrying some extra data 
and an appropriate dof map being generated.

Garth


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