I'm interested in making a WPF application that reads an audio file
and displays a waveform of the audio as it's playing. Unfortunately,
I'm new to WPF, and I don't have experience in extracting audio data
and drawing dynamic waveforms.

Is it plausible for the waveform to be in WPF, or are WPF's graphics
capabilities too high-level? I suspect that I may run into performance
issues if I use WPF instead of something more low-level.

Does anyone know how to draw a waveform from audio data or know where
I can find more information on that?

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