Wow!  Thanks everybody for the help and suggestions.  You've all given
me a way to get my foot in the door.  You guys are very cool.  Thanks.

tja

On Nov 21, 9:26 am, Stor Ursa <[EMAIL PROTECTED]> wrote:
> On Nov 17, 12:29 am, thomasJamo <[EMAIL PROTECTED]> wrote:
>
> > Hi,
> > I'm very new to programming and I'm looking for a website or other
> > resource that I might use to help me with application design.  I
> > understand how to program, but I struggle with making decisions about
> > which classes to create and which classes should do what.  I know
> > there is never any quick or easy answer to those problems, but I
> > thought somebody could point me in the right direction.
>
> > thanks in advance for any help!
>
> > thomasJamo
>
> I never really understood the power of object oriented programming
> until I read two books on Design Patterns.
>
> Head First Design Patterns is a creatively written book with Java as
> the language for sample code.  If you know C# you'll be able to read
> those example no problem.http://oreilly.com/catalog/9780596007126/
>
> The origin of Design Patterns book with a more academic and rigorous
> approach is the Gang of Four Book, Design Patterns: Elements of
> Reusable Object-Oriented Software. Sample are in C++ and 
> Smalltalk.http://www.amazon.com/Design-Patterns-Object-Oriented-Addison-Wesley-...
>
> These two books gave me the insight into the power of object oriented
> programming.  But the only real thing to make you better at it is
> programming applications of greater than 10,000 lines of code, at
> least that's how it was for me.
>
> Also note you'll always struggle with question about what classes to
> make. I think it's a very good sign that you struggle with it, because
> it means you are really thinking about programming. Just don't spend
> too much time thinking about it sometimes the only way to see how to
> design something correctly is to program something functioning or semi-
> functioning and then revise it. Also be aware of what you are
> programming is it something that's going to be around for more than 2
> or 3 years that changed be revised easily because it's sitting on
> people desktops or is it some code that adds special effects to a web
> page that will be there at max 1 year that can be changed in a day?
> Which one do you think you should take time designing?

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