C# performs garbage collection automatically, but you can call it expilictly with the System.GC.Collect() method. put it where the delete statement is.
On Mon, Dec 15, 2008 at 3:18 PM, Alon K <[email protected]> wrote: > > Hi, > > I remember that in C++ one had to issue the following statement (or > something similar) to clean up memory: > > delete pNode; > > and the memory address assigned to pNode will be unassigned. > Is there something like this that needs to be done in C# ? > > So for example I have: > > pHold = pIndex; > pIndex = pIndex->pNext; > delete pHold; ????? <-- what can I do here > > While on the topic, I have been doing the following to create linked > lists in the intermediate step: > > NODE* pCreate = stackalloc NODE[1]; > pIndex->pNext = pCreate; > pIndex = pCreate; > > While I haven't programmed in C++ in a while I remember that this > could be done directly in C++: > > pIndex->(*pNext) = new NODE; > pIndex = pIndex->pNext; > > Also the code above using stackalloc NODE[1] just feels wrong and as > if I'm using it to do something it wasn't intended to do. Now for the > application it is important to keep the spirit of a linked list and > not an stacked list, meaning I want to be able to move the links > around dynamically. > > How can I do this correctly, I may not be understanding the > fundamentals of C# (such as how variables are treated). Also NODE is a > struct, which is different from a Class in C# in terms of data from my > understanding. > > Appreciate your help. > > -Alon >
