C# performs garbage collection automatically, but you can call it expilictly
with the System.GC.Collect() method.
put it where the delete statement is.

On Mon, Dec 15, 2008 at 3:18 PM, Alon K <[email protected]> wrote:

>
> Hi,
>
> I remember that in C++ one had to issue the following statement (or
> something similar) to clean up memory:
>
> delete pNode;
>
> and the memory address assigned to pNode will be unassigned.
> Is there something like this that needs to be done in C# ?
>
> So for example I have:
>
> pHold = pIndex;
> pIndex = pIndex->pNext;
> delete pHold; ????? <-- what can I do here
>
> While on the topic, I have been doing the following to create linked
> lists in the intermediate step:
>
> NODE* pCreate = stackalloc NODE[1];
> pIndex->pNext = pCreate;
> pIndex = pCreate;
>
> While I haven't programmed in C++ in a while I remember that this
> could be done directly in C++:
>
> pIndex->(*pNext) = new NODE;
> pIndex = pIndex->pNext;
>
> Also the code above using stackalloc NODE[1] just feels wrong and as
> if I'm using it to do something it wasn't intended to do. Now for the
> application it is important to keep the spirit of a linked list and
> not an stacked list, meaning I want to be able to move the links
> around dynamically.
>
> How can I do this correctly, I may not be understanding the
> fundamentals of C# (such as how variables are treated). Also NODE is a
> struct, which is different from a Class in C# in terms of data from my
> understanding.
>
> Appreciate your help.
>
> -Alon
>

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