On Tue, Dec 16, 2008 at 11:10 AM, rbdavidson <[email protected]> wrote:

>
> Well, "value types, not datatypes" is not the only difference between
> a struct and a class.
>
> Structs are allocated off the stack, classes from the heap.  Module
> level variables in classes can have default values, in structs they
> can't and you have to initialize values in the New().
>


Can you refresh my memory and explain the difference between the stack and
heap?




>
> Also classes have some code overhead that structs don't which results
> in a struct instantiating faster than a class.  Not a big deal, unless
> you  are doing something like
>
> Dim myStruct(100000000) as SomeStruct
>
> Vrs
>
> dim myClass(100000000) as SomeClass
>
> In which case every millisecond counts and structs have the
> advantage.  Of course, since structs are value types you can't create
> a new struct by inheriting from an existing one.  I.e. You can't
> create an extensible "struct hierarchy" like you can with classes.
> This limits their usefulness to pretty particular cases.
>
> - RBDavidson
>
>
>
> On Dec 15, 3:18 pm, "Brandon Betances" <[email protected]> wrote:
> > Also, the only difference between a struct and a class is that a struct
> is
> > used for value types, not datatypes, System.Int32 for example is a
> struct,
> > string is a class.
> >
> > On Mon, Dec 15, 2008 at 4:11 PM, Brandon Betances <[email protected]
> >wrote:
> >
> >
> >
> > > C# performs garbage collection automatically, but you can call it
> > > expilictly with the System.GC.Collect() method.
> > > put it where the delete statement is.
> >
>  > > On Mon, Dec 15, 2008 at 3:18 PM, Alon K <[email protected]> wrote:
> >
> > >> Hi,
> >
> > >> I remember that in C++ one had to issue the following statement (or
> > >> something similar) to clean up memory:
> >
> > >> delete pNode;
> >
> > >> and the memory address assigned to pNode will be unassigned.
> > >> Is there something like this that needs to be done in C# ?
> >
> > >> So for example I have:
> >
> > >> pHold = pIndex;
> > >> pIndex = pIndex->pNext;
> > >> delete pHold; ????? <-- what can I do here
> >
> > >> While on the topic, I have been doing the following to create linked
> > >> lists in the intermediate step:
> >
> > >> NODE* pCreate = stackalloc NODE[1];
> > >> pIndex->pNext = pCreate;
> > >> pIndex = pCreate;
> >
> > >> While I haven't programmed in C++ in a while I remember that this
> > >> could be done directly in C++:
> >
> > >> pIndex->(*pNext) = new NODE;
> > >> pIndex = pIndex->pNext;
> >
> > >> Also the code above using stackalloc NODE[1] just feels wrong and as
> > >> if I'm using it to do something it wasn't intended to do. Now for the
> > >> application it is important to keep the spirit of a linked list and
> > >> not an stacked list, meaning I want to be able to move the links
> > >> around dynamically.
> >
> > >> How can I do this correctly, I may not be understanding the
> > >> fundamentals of C# (such as how variables are treated). Also NODE is a
> > >> struct, which is different from a Class in C# in terms of data from my
> > >> understanding.
> >
> > >> Appreciate your help.
> >
>  > >> -Alon- Hide quoted text -
> >
> > - Show quoted text -
>



-- 
Charles A. Lopez
[email protected]

Bachelor of Arts - Computer Science
New York University

Registered Microsoft Partner

New York City, NY

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