From: [EMAIL PROTECTED] Date: Tue, 2 Oct 2001 17:39:25 -0400 (EDT) I would say that with Linux, the proper business model should be not "release binary game", but "provide artwork for an existing engine". I.e. have Open Source game engine (bet it Q3 like or Civilization like) and sell artwork for it - artwork which does not crash because of a newer library version.
Yep, as soon as companies like ID stop enjoying licensing fees on the order of a million US dollars a shot for the rights to use these engines :-) Be a realist, there is a lot of money in game engine licensing. So it is very unlikely companies will just stop doing so today to make Linux game releases easier. The onus is more so on distribution makers to get the libraries all compatible and in sync. But to be honest I've never run into the library problems you mention at least amongst the same vendor. So for example, I've installed vanilla Loki Quake3 from the CD on everything from a Red Hat 6.2 7.1 with no problems. All of the point releases from ID installed fine as well. Franks a lot, David S. Miller [EMAIL PROTECTED] _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel