On Tuesday 19 February 2002 15:36, Michael Thaler wrote: > (II) ATI(0): Direct rendering enabled > > It definitely says direct rendering is enabled! Ok, then it's working correctly ! Sorry for any confusion caused by me :-)...
> > Hmmm, this might just be caused by the less color bits you're using > > now... > > No, fist of all Quake3 gives you an error message if you don't have > DRI enabled. It allows you to start explicitly with software > rendering, but just forget it, I tried it, you cannot even play in 320x200. Hehe, ok. > I still get: > > mthaler:~# glxinfo > name of display: :0.0 > display: :0 screen: 0 > direct rendering: No And THAT is strange ! But who cares... > server glx vendor string: SGI > server glx version string: 1.2 > server glx extensions: > > DRI definitely works with Quake3, that is really strange... I agree :-)- Rene -- R. Reucher voice: +49/621/4803-174 COMPAREX GmbH, VL40 fax: +49/621/4803-141 Mannheimerstr. 105 e-mail: [EMAIL PROTECTED] D-68535 Edingen-Neckarhausen The moon may be smaller than Earth, but it's further away. _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel