On Tuesday 19 February 2002 15:36, Michael Thaler wrote:
> (II) ATI(0): Direct rendering enabled
>
> It definitely says direct rendering is enabled!
Ok, then it's working correctly ! Sorry for any confusion caused by me :-)...

> > Hmmm, this might just be caused by the less color bits you're using
> > now...
>
> No, fist of all Quake3 gives you an error message if you don't have
> DRI enabled. It allows you to start explicitly with software
> rendering, but just forget it, I tried it, you cannot even play in 320x200.
Hehe, ok.

> I still get:
>
> mthaler:~# glxinfo
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: No
And THAT is strange ! But who cares...

> server glx vendor string: SGI
> server glx version string: 1.2
> server glx extensions:
>
> DRI definitely works with Quake3, that is really strange...
I agree :-)-

Rene
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