José Fonseca wrote: > > On 2002.02.19 14:36 Michael Thaler wrote: > > On Tue, Feb 19, 2002 at 03:10:19PM +0100, R. Reucher wrote: > > > > ... > > (II) ATI(0): Direct rendering enabled > > > > It definitely says direct rendering is enabled! > > > > Yes. That's is definitely true. > > > ... > > > > I still get: > > > > mthaler:~# glxinfo > > name of display: :0.0 > > display: :0 screen: 0 > > direct rendering: No > > server glx vendor string: SGI > > server glx version string: 1.2 > > server glx extensions: > > > > The only explanation I see is that glxinfo is not picking up the correct > libGL.so. Since this issue can came back to haunt you later, please do > 'ldd /usr/X11R6/bin/glxinfo' and also 'ldd /usr/X11R6/bin/glxgears' (paths > may vary). > > > DRI definitely works with Quake3, that is really strange...
set the LIBGL_DEBUG env var to 'verbose' and see what libGL says. Maybe libGL isn'f finding the mach64_dri.so file. -Brian _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel