On Tue, 19 Feb 2002, Michael Thaler wrote: > Unfortunately Unreal is not working. It is loading and running just > fine, the menues are displayed correctly but the intro and the game > graphics are just rubbish. Has anyone seen that before? I installe UT > from a windows CD with the newest package (I think it is called > ut-install-436.sh from the loki page). Has anyone got UT working with > Mach64?
Could you be more specific about what "just rubbish" looks like. :) I have Unreal Tournament working with multitexturing on. I have an 8M card. I'm using the ut-install-436-GOTY.run (Game of the Year edition) from loki. I'm using "SDLGLDrv.SDLGLRenderDevice" under [Engine.Engine] for the first 3 items. You need to set "ScreenFlashes=False" under [SDLDrv.SDLClient] or else the screen will go black when you get hit. These settings go in ~/.loki/ut/System/UnrealTournament.ini. I get some texture bugs where parts of the texture that should be transparent are not, but other than that it works. In the log I see a bunch of these lines though: Log: OpenGL Error: GL_INVALID_VALUE (please report this bug) Too bad loki is defunct now. Anyone have any ideas on how to debug this? I think the source is still available, has anyone built UT with debugging symbols? -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel