On Sun, Mar 10, 2002 at 11:53:19PM +0000, Michael wrote: > At the moment 1024x768 (which I expected to get the biggest benefit) > hits lack of texture space and/or maybe depth clears / lack of > hierarchical z, even with the pixmap cache set to 1 page and low > texturing - at the mo this is still only a 2 or 3 fps gain there.
Actually this is very strange. If I run X at 640x480, 800x600 or 1280x1024 I get about 86.5 fps with q3demo running @ 640x480 (86.5 because I've got debug code to print out the total texture size which was 5mb so that's not an issue) If I run X at 1024x768 (q3 still at 640x480) I only get ~76.5??? Testing a bit more, if I run q3 @ 1024x768 when X is 1024x768 I get about 36.3fps, but with X @ 1280x1024, q3@1024x768 gives me 59.8 (probably 60+ if I took out the fprintf) Is this just me? -- Michael. _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel