On Sun, Mar 10, 2002 at 11:53:19PM +0000, Michael wrote:
> At the moment 1024x768 (which I expected to get the biggest benefit)
> hits lack of texture space and/or maybe depth clears / lack of
> hierarchical z, even with the pixmap cache set to 1 page and low
> texturing - at the mo this is still only a 2 or 3 fps gain there.

Actually this is very strange.

If I run X at 640x480, 800x600 or 1280x1024 I get about 86.5 fps with
q3demo running @ 640x480 (86.5 because I've got debug code to print out
the total texture size which was 5mb so that's not an issue)

If I run X at 1024x768 (q3 still at 640x480) I only get ~76.5???

Testing a bit more, if I run q3 @ 1024x768 when X is 1024x768 I get about
36.3fps, but with X @ 1280x1024, q3@1024x768 gives me 59.8 (probably
60+ if I took out the fprintf)

Is this just me?

-- 
Michael.


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