Michael wrote:
> 
> On Sun, Mar 10, 2002 at 11:53:19PM +0000, Michael wrote:
> > At the moment 1024x768 (which I expected to get the biggest benefit)
> > hits lack of texture space and/or maybe depth clears / lack of
> > hierarchical z, even with the pixmap cache set to 1 page and low
> > texturing - at the mo this is still only a 2 or 3 fps gain there.
> 
> Actually this is very strange.
> 
> If I run X at 640x480, 800x600 or 1280x1024 I get about 86.5 fps with
> q3demo running @ 640x480 (86.5 because I've got debug code to print out
> the total texture size which was 5mb so that's not an issue)
> 
> If I run X at 1024x768 (q3 still at 640x480) I only get ~76.5???
> 
> Testing a bit more, if I run q3 @ 1024x768 when X is 1024x768 I get about
> 36.3fps, but with X @ 1280x1024, q3@1024x768 gives me 59.8 (probably
> 60+ if I took out the fprintf)
> 
> Is this just me?

This might be a long shot, but try limiting your texture memory to
a constant value for the various screen sizes, and see what happens.

I recall from my operating systems class many years ago that there's
an anomaly (Balady's anomaly, I think) where if you increase the number
of page of physical memory available to a process it can actually cause
an increase in the number of page faults, depending on the memory access
pattern.  Perhaps a similar thing is happening with textures in the
first case you describe.  Probably a long shot though.

-Brian

_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to