On Wed, 2002-03-13 at 18:03, Michael Thaler wrote:
> On Wed, Mar 13, 2002 at 04:33:10PM +0000, Jose Fonseca wrote:
> 
> > I would also like to point out that at this moment the
> > mach64-0-0-3-branch, from where this snapshot was taken, is perfectly
> > usable with almost the same level of functionality given by the previous
> > mach64-0-0-2-branch except some remaining glitches.
> 
> Thank you Jose. I installed the mach64-0-0-3 branch from CVS and
> compilied it. Everything went fine. I installed it and tested it with
> glxgears and Unreal Tournement.
> 
> glxgears showed around 280 Frames per second which is much faster then
> with the mach64-0-0-2 branch. (I think I got around 180 or less, I do
> not exactly remember). 
> 
> ut gave me about the same framerate then the mach64-0-0-2 branch, I
> think, but the textures look antialiased now. I still ran your
> UnrealTournement.ini with a resoltion of 640x480 but I will experiment
> and turn some stuff on and see how fast it is then.
> 

hmm.. not sure if there was anything that caused that texture
antialiasing...

> A bug I saw is the following. When I run glxgears and destroy the
> window, the window vanished, but the graphics inside the
> glxgears-window is painted on the windows behind. Moving the windows
> does not make the graphic disappear, but selecting text with the mouse
> does.
> 

This also happens with me in some applications (glxgears quite often),
and since mach64-0-0-2-branch. It seems that X doesn't get notified that
that area is dirty, or the application draws another frame before
quitting when it shouldn't.

> I will do some more testing with ut, turning stuff on and report what
> I will find.
> 
> Thank you and the others that worked on the mach64 for your excellent
> work!
> Michael


Jose Fonseca


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