On 2002.03.13 21:25 Sergey V. Udaltsov wrote:
> > I've changed my mach64's cvsbld and dripkg scripts to have separate
> > build trees (so there are no *.o anymore in the DRM dir), just install
> > the DDX drivers that belong to driver (so there is no r128, radeon
> along
> > with the ati driver), and just install the device dependent drivers (no
> > lib{GL,drm,Core}.a).
> Just downloaded it (actually from 16:55), and ...
> Well, there are problems with the installation procedure:
> 1. You pkginfo does not contain the 5th line, so the name of the DRM
> module is "" instead of "mach64". Easy to fix.
> 2. Well, you move libdr[m|i]. into dri-old.*, but you put nothing
> instead! So script gives errors and X gives a lot of unresolved symbols
> on startup (though starts). Should we use "original" libs or not? If yes
> - do not move them please.
> 3. Same situation with libGL* - the script is trying to do something
> with the missing directory GL and moving original files into dri-old.* -
> but where on Earth my glxinfo is going to find the correct version of
> the library (sorry, it really needs one - ask ldd:)? Please either leave
> them untouched or supply your own.
>
I'm hammering my head against the wall at this moment!! You're completely
right, all those files should be let alone! :P
I'll fix this ASAP. (Now I'm at home so I'll be able to test it myself).
> Probably, if all these libs are never actually changed, you could bundle
> some kind of corelibs.tar.bz2 and install it separately? Sorry, I do not
> know much about these things so my idea can be nonsense.
Luckily, the libs that came with your X 4.x should be just fine - less
stuff for download.
>
> Anyway, thanks for new tarballs. 1.5M - it is reasonable size for any
> driver! Look forward to try first tarballs from 0-0-3-dma branch. We
> will be able to use highres with 3D on this branch, won't we?
>
From what Frank said in the beggining there will be no AGP texturing,
only DMA, i.e., you'll experience a general speedup in preformance (number
of triangles per second), but you'll still be limited to the memory your
card have, so applications that make heavy use of textures (i.e. games)
will have most of the same problems if high-res textures or high
screen-resolutions are used.
Only once AGP texturing is implemented, the card will be able to use all
system memory in AGP aperture for textures, depth&back buffers, etc.
> Cheers,
>
> Sergey
>
Regards,
Jos� Fonseca
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