Those of you working on texture memory management should keep in
mind 1-D, 2-D, 3-D, cube map textures and compressed textures.  I
think we're currently only implementing 2-D textures in Radeon and
using fallbacks for the rest.

Its been a long time since I looked at the Radeon specs but I seem
to recall that a particular memory layout is needed for cube maps.

Just something to be aware of.

-Brian

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