Hi, > GL ScreenSavers: perfect
Not quite! The pipe demo shows only one segment of the pipe at a time. I never see the whole pipe. I'm using xscreensaver 3.34-1.1 (Debian woody). I also tried the OpenGL Tutorials by Nate Robins from http://www.xmission.com/~nate/tutors.html. When I start it the second or later time after a fresh Xserver start it doesn't fill the entire window. I can see through in the bottom of the window of, e.g. the fog tutorial and where there should be the grey background. When redrawing certain parts like the top left torus in the lightmaterial tutor the window isn't cleared first. I tried recompiling them with the correct include and library paths (/usr/X11R6-mach64003/... for me) without effect. And one more thing, when I use Vertex Lighting (without multi texture) in Quake3 the textures are not interpolated correctly. They are only when I view them in a very steep angle. BTW, all this used to work with the 0-0-2-branch. My current Xserver and DRI is the latest CVS checkout from the mach64-0-0-3 branch, self compiled. Finally the smoke of the rockets in Quake3 ist much too dense (same as mach64-0-0-2). I hope this is not too much at once. I don't want to sound too negative. You're doing great work on the mach64 branch. Thanks! Best regards, Felix Kühling __\|/__ ___ ___ ___ __Tschüß_______\_6 6_/___/__ \___/__ \___/___\___You can do anything,___ _____Felix_______\Ä/\ \_____\ \_____\ \______U___just not everything____ [EMAIL PROTECTED] >o<__/ \___/ \___/ at the same time! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel