Hi,

> GL ScreenSavers: perfect

Not quite! The pipe demo shows only one segment of the pipe at a time.
I never see the whole pipe. I'm using xscreensaver 3.34-1.1 (Debian
woody).

I also tried the OpenGL Tutorials by Nate Robins from
http://www.xmission.com/~nate/tutors.html. When I start it the second 
or later time after a fresh Xserver start it doesn't fill the entire
window. I can see through in the bottom of the window of, e.g. the fog
tutorial and where there should be the grey background. When redrawing
certain parts like the top left torus in the lightmaterial tutor the
window isn't cleared first. I tried recompiling them with the correct 
include and library paths (/usr/X11R6-mach64003/... for me) without 
effect.

And one more thing, when I use Vertex Lighting (without multi texture) 
in Quake3 the textures are not interpolated correctly. They are only 
when I view them in a very steep angle.

BTW, all this used to work with the 0-0-2-branch. My current Xserver
and DRI is the latest CVS checkout from the mach64-0-0-3 branch, self
compiled.

Finally the smoke of the rockets in Quake3 ist much too dense (same as 
mach64-0-0-2). I hope this is not too much at once. I don't want to 
sound too negative. You're doing great work on the mach64 branch. 
Thanks!

Best regards,
      Felix Kühling

                __\|/__    ___     ___     ___
__Tschüß_______\_6 6_/___/__ \___/__ \___/___\___You can do anything,___
_____Felix_______\Ä/\ \_____\ \_____\ \______U___just not everything____
    [EMAIL PROTECTED]    >o<__/   \___/   \___/        at the same time!


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