On Mon, 29 Apr 2002, José Fonseca wrote: > On 2002.04.29 00:33 Peter Andersson wrote: > >> > >> > >> hmmm.. OK, here are some questions for you: Did you actually see the > >> gears being drawn, or just the window with a black background? > > I saw the gears. Previously when it crashed to xmon i only saw the > > window with the black background. So this is the first time for me when > > the gears actually get drawn. > > > >> If you saw them being drawn, did you see them moving before the lockup? > > No motion the system hung as soon as it drew the first frame. > > This is strange. It seams that it drawed a full frame and copied the back > to the front buffer. It's not clear where the fault happened, as it should > be able to repeat this cicle over and over. > > > > >> When the lockup happened, did the screen blank or did it just freeze? > >> > > It just froze. > > I said that u had to make ctrl-alt-del. This in PowerPC means what? Can u > still ssh? If yes a backtrace from glxgears would be great. If not running > > DRI_MACH64_DEBUG=all glxgears > dump.txt 2>&1 > > would have to do. >
Actually turning on all the debugging options when you're not stepping through in a debugger will probably __cause__ a lockup. Setting a breakpoint at the SwapBuffers would let you get a frame of output at a time, but you'd need to compile gears from the Mesa source with debugging symbols. -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel