On Sun, May 19, 2002 at 11:20:53PM -0700, Mike Mestnik wrote: > The problem is less noticeable in vanilla quake3.
What is the problem you're trying to fix? -- Michael. _______________________________________________________________ Hundreds of nodes, one monster rendering program. Now that's a super model! Visit http://clustering.foundries.sf.net/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel