On Wednesday 10 July 2002 07:59 pm, Leif Delgass wrote:
> On Thu, 11 Jul 2002, José Fonseca wrote:
> > Allen, thanks for the detailed report of the problems. It's gonna take a
> > little time (at least for me) to reproduce all this (I have been a little
> > busy lately and I still have some changes I want to do on the driver
> > before I can look into it) but it will be done.

No problem.

> > Note also that there are some OpenGL conformance issues which have been
> > neglected so far, and which can be the cause behind of some of these
> > problems. At any rate your cases will help to determine that.
>
>  I'm
> not sure that the banding in textures is really a bug.  At 16-bit,
> RGBA/RGBA8 textures use stored in an ARGB4444 format, and RGB/RGB8
> textures are stored as RGB565, so there is less color information in the
> textures with an alpha channel.  The test looks the same on the Rage 128
> as on Mach 64.

I guess this is what I expected. Is there a way to keep the full resolution 
of the texture image until it is shipped off to the hardware, or is that what 
you mean by "stored as ARGB4444"?

>  The registration problem with the stipple test may be a
> result of the conformance problems Jose mentioned.  The stippled lines are
> rendered in software, so the difference in placement is likely a result of
> slight errors in the coordinates on the hardware path.  I've noticed gaps
> between triangles in places and some problems with texture coordinates as
> well.  I think these first appeared with the Mesa 4.x merge.

OK.

Thanks for looking into this.

Allen


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