On Tue, 2002-07-16 at 20:17, Leif Delgass wrote: 
> On Tue, 16 Jul 2002, Keith Whitwell wrote:
> 
> > > Well, it's not high on my list.  I don't think flat-shading is used that
> > > often, and the changes don't have any effect on smooth shading.  Actually, 
> > > it _eliminates_ some saves/restores necessary for unfilled polygons with 
> > > hardware flat-shading.
> > >  
> > > Actually, I think the problem is larger than mach64.  Rage128 has the same
> > > problem and it appears to have GL compliant flat-shading based on the
> > > primitive.  The problem is that for clipped polygons, the primitive type
> > > changes, so flat-shading breaks down in that case (like with unfilled
> > > polygons).  I think the templates would have to be changed to copy the
> > > provoking-vertex color of the polygon being clipped into the vertices of
> > > the triangles generated by clipping, rather than interpolating the color.
> > 
> > I'm surprised that this isn't working.  Can you verify?  I tested on the i810 
> > at the time & definitely got clipping working there...
> 
> Here's a couple screenshots with the r128 driver (20020629 build):
> 
> http://www.retinalburn.net/linux/r128-unclipped-flat.png
> http://www.retinalburn.net/linux/r128-clipped-flat.png
> 
> Allen's test program is attached.  Maybe someone could check this on 
> Radeon with software tcl as well?

Broken, as expected. As we've both been reporting for some time,
software clipping is broken in the r128 and radeon drivers. I used to
suspect a Mesa problem, but the mga driver works. I wish I knew what to
look for about this problem...


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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