On Tue, Jul 16, 2002 at 11:54:02AM -0400, Leif Delgass wrote:
> On Wed, 10 Jul 2002, Allen Barnett wrote:
> 
> > 2. clipping.c: In this program, a cube is drawn using a flat shaded quad 
> > strip with different colors for each pair of vertices. If a face of the cube 
> > is clipped by an edge of the X window, then the triangles which the quad is 
> > decomposed into are not drawn in the correct color. You can rotate the cube 
> > around with the left mouse button to see the effect on different faces. You 
> > can zoom in and out with the middle mouse button. Once the cube is entirely 
> > inside the window, it is drawn properly. I think this may be related to a 
> > problem mentioned on Leif's status page. (It works OK with Mesa, with 
> > indirect rendering and with the TDFX driver.)
> 
> I fixed this by having Mesa copy the provoking-vertex color into all
> vertices (by telling the template we don't have hardware flat-shading).  
> The mach64 uses a fixed vertex number for flatshading, and we implement
> all primitives as triangles, reusing vertices where possible.  Perhaps
> there is a way to order the vertices to get flat-shading to work without
> copying colors, 

It's probably worth to check it out, to avoid all the copying
restoring that happens with this.

> but this fixes the problem.  The driver still turns on
> flat-shading in the hardware setup engine when applicable, but I'm not
> sure if this makes any difference in performance.


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