I'm getting something similar with the r200 driver... With +set r_smp 1, 
quake3 crashes with:

Loading vm file vm/cgame.qvm.
VM file cgame compiled to 786818 bytes of code
cgame loaded in 5380768 bytes on the hunk
drmCommandWrite: -22
drmRadeonCmdBuffer: -22

X is still usable, and isn't locked up at all.  I do have to ctrl-alt-+ to 
get back to my normal resolution, though.

With +set r_smp 0, I have no problems.

Adam 
 
On 8 Oct 2002, Mourad De Clerck wrote:

> Hi,
> 
> I was quite interested to see this in the changelog of the latest Quake3
> point release:
> 
> - SMP support in the renderer. Detects CPU count, r_smp 1 default if
> available. (thanks to Gareth Hughes for contributing this)
> 
> Starting up with +set r_smp 0 is still ok. However, when I start up
> trying to use r_smp 1 quake3 exits (not very cleanly, but ok) it tells
> me: 
> 
> mga_get_buffer_ioctl: flush ret=-22
> 
> bang. dead. It doesn't lock my computer, but mouse input etc doesn't
> work till I restart X.
> 
> hardware is:
> - 2x P3-800 on a BX chipset (not overclocked or anything - running
> 100mhz FSB)
> - a matrox G550
> 
> software is:
> - Debian with Xfree 4.2.1  (I tried both the matrox distributed drivers
> and the Xfree ones.)
> - Linux 2.4.19 SMP
> 
> One final note: since it is the default behaviour of quake3 to start
> with r_smp 1 when >1 cpu's are detected, I'd expect it to break for
> everyone using SMP and matrox. (maybe it even only works on nvidia?)
> 
> Thanks,
> 
> -- Mourad
> 
> 
> 
> 
> 
> 
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