Alexander Stohr wrote:
It doesn't help us much with that case, it's true. However we don't have that capability with the current scheme either.> From what I have been told, this is how it works on the > Nvidia drivers. I > have not verified this first hand. > > if ( extension string contains "GL_EXT_texture3D" ) > 3D textures are hardware accelerated > else if ( advertised OpenGL version >= 1.2 ) > 3D textures are a software fallback > else > 3D textures are not supported at allNice sheme - this will even allow to check the software paths by just tuning the GL version (e.g. via environment variable). But what will you do if your software path is not yet covered by a specific OpenGL version but you still want to use it for testing your experimental application?
Keith
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