Felix Kühling wrote:
I'm pretty sure this is OK, but can you check what happens to conform and/or glean after doing this?Hi,I made two small modifications to the radeon driver to make OpenGL look much nicer with 16bpp. The first thing is to enable dithering, the second is to use 32bpp textures even in 16bpp mode, if the application requests them. A patch is attached. Maybe the texture color depth should be handled more intelligently in 16bpp mode, based on the amount of graphics memory or controlled by an environment variable? Regards, Felix __\|/__ ___ ___ ___ __Tschüß_______\_6 6_/___/__ \___/__ \___/___\___You can do anything,___ _____Felix_______\Ä/\ \_____\ \_____\ \______U___just not everything____ [EMAIL PROTECTED] >o<__/ \___/ \___/ at the same time! ------------------------------------------------------------------------ Index: radeon_state_init.c =================================================================== RCS file: /cvsroot/dri/xc/xc/lib/GL/mesa/src/drv/radeon/radeon_state_init.c,v retrieving revision 1.6 diff -u -r1.6 radeon_state_init.c --- radeon_state_init.c 25 Nov 2002 19:58:28 -0000 1.6 +++ radeon_state_init.c 1 Dec 2002 12:49:17 -0000 @@ -337,6 +337,8 @@ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE | color_fmt | (1<<15)); + if (color_fmt == RADEON_COLOR_FORMAT_RGB565) + rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
Glean is a sourceforge project, I'm not sure where you can download conform from. If you can't find it, I'll do the conform check.
Keith
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