Felix Kühling wrote:
Hi,

I made two small modifications to the radeon driver to make OpenGL look
much nicer with 16bpp. The first thing is to enable dithering, the
second is to use 32bpp textures even in 16bpp mode, if the application
requests them. A patch is attached.

Maybe the texture color depth should be handled more intelligently in
16bpp mode, based on the amount of graphics memory or controlled by an
environment variable?

Regards,
   Felix

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------------------------------------------------------------------------

Index: radeon_state_init.c
===================================================================
RCS file: /cvsroot/dri/xc/xc/lib/GL/mesa/src/drv/radeon/radeon_state_init.c,v
retrieving revision 1.6
diff -u -r1.6 radeon_state_init.c
--- radeon_state_init.c	25 Nov 2002 19:58:28 -0000	1.6
+++ radeon_state_init.c	1 Dec 2002 12:49:17 -0000
@@ -337,6 +337,8 @@
    rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
 				       color_fmt |
 				       (1<<15));
+   if (color_fmt == RADEON_COLOR_FORMAT_RGB565)
+       rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
I'm pretty sure this is OK, but can you check what happens to conform and/or glean after doing this?

Glean is a sourceforge project, I'm not sure where you can download conform from. If you can't find it, I'll do the conform check.

Keith



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