On Sun, Dec 01, 2002 at 02:12:08PM -0500, Leif Delgass wrote:
| According to section 4.1.8 of the OpenGL 1.4 spec: "Initially, dithering 
| is enabled" -- so that should always be the initial default.

Right.

Glean disables dithering in some cases (particularly when object identifiers
are encoded in RGB values), but as long as the driver doesn't silently
re-enable dithering, everything should work correctly.

Allen


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