On Tue, Jan 07, 2003 at 03:48:51PM +0100, Martin Spott wrote: > >> Yes, that would be the one. If you take all the torus together it reminds > >> me of a cartoonish framework for what could be overall a sphere. Imagine > >> stretching a piece of cloth around the whole grouping ... > >> > >> > Also, what do you mean by flickers? > >> > >> It was like the image that was supposed to be clipped because it was > >> hidden became visible briefly as the light went by. It just happens > >> briefly and then it is quickly corrected. This is probably not an > >> accurate description, but there it is. > > > Okay... could you set the value of testRender/capt to some directory with > > lots of free space and press 'k'? It'll record PPM-format screenshots... > > then send the appropriate frame(s) to me, preferrably as PNG or JPG. :) > > Are you still interested in these ones ?
Yeah. > >> Oops - mistype. Switching the GL_draw method to 0 correct all of the > >> anomalies I was seeing in the display. > > > That makes more sense. :) Sounds like it's a problem with displaylists and > > vertex arrays. Does it still happen if you set the value of GL_dlistMax to > > 0? > > This not only cures the artifacts I encountered, this also cures the > flickering torus and - as far as I can tell now - it cures the X server > crashes with my Radeon7500. Even with GL_draw_method set to 1, Then there's a problem with glArrayElement() in the R200 driver while recording a displaylist. The specific piece of code that it's running is this (while a displaylist is being recorded in GL_COMPILE_AND_EXECUTE mode): glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, stride, &((*mesh)[0]->pos.x)); glEnableClientState(GL_NORMAL_ARRAY); glNormalPointer(GL_FLOAT, stride, &((*mesh)[0]->nrm.x)); int p = 0; for (int i = 0; i < h - 1; i++) { glBegin(GL_TRIANGLE_STRIP); for (int j = 0; j < w; j++) { glArrayElement(p); glArrayElement(p + w); p++; } glEnd(); } (w and h are set previously, and the nasty pointer math on 'mesh' just gives pointers to the appropriate w*h arrays of vertex data.) -- http://trikuare.cx ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel