Oh, my bad.  Too many people to keep track of. :)  It seems that Keith has
already extended the isosurf demo to trigger the failure condition, though,
so hopefully I can stop pretending to be someone who has any idea what's
going on with this. :)
Hmm, actually it was just my screwup in isosurf that I generated. In that app at least, GL_COMPILE_AND_EXECUTE plus glArrayElement() works just fine.

Keith




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