Hmm, actually it was just my screwup in isosurf that I generated. In that app at least, GL_COMPILE_AND_EXECUTE plus glArrayElement() works just fine.Oh, my bad. Too many people to keep track of. :) It seems that Keith has already extended the isosurf demo to trigger the failure condition, though, so hopefully I can stop pretending to be someone who has any idea what's going on with this. :)
Keith
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