On Fri, 2003-02-28 at 08:25, Sven Luther wrote: > Also, before you speak about unifying the 2D and 3D drivers > you need to look at how a 3D desktop would work.
I would assume roughly like the Apple renders seem to work now, or how the opengl accelerated canvas works in E. That bit is hardly rocket science. ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel