On Fri, Feb 28, 2003 at 03:04:08PM +0000, Ian Molton wrote:
| On Thu, 27 Feb 2003 18:17:33 -0800
| Allen Akin <[EMAIL PROTECTED]> wrote:
| 
| > 
| > Then there are the arguments for deeper color channels based on the
| > need for higher-precision intermediate results -- for transparency,
|                             ^^^^^^^^^^^^
| > antialiasing, multipass rendering, etc.  These are compelling.
| 
| no argument there.

Apologies if I've misunderstood your comment, but it looks like you're
saying that just because intermediate results might require higher
precision than the final displayable colors, you don't want
high-precision displayable color buffers.

On the contrary, making the displayable color buffer high-precision
saves time (no need to copy from a high-precision intermediate buffer to
a low-precision displayable buffer) and space (you only need one
high-precision buffer rather than one high-precision buffer plus one
low-precision buffer).

Similar arguments apply in other situations, like dynamically generating
textures.

Oh, and I should have mentioned high-dynamic-range color representations
in the previous note.  Once you've seen them, there's no going back to
the old way. :-)

Allen


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