On Sat, 1 Mar 2003, Allen Akin wrote:

> Once you get rid of the legacy stuff in OpenGL, drivers are pretty much
> the same level of complexity for OpenGL as for D3D.

I guess you also had to take away mandatory software fallbacks and the 
imaging subset. In reality though, every IHV I've talked to stated their 
OpenGL drivers being far more complex to maintain.

-- Daniel, Epic Games Inc.



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