On Sat, 1 Mar 2003, Allen Akin wrote: > Once you get rid of the legacy stuff in OpenGL, drivers are pretty much > the same level of complexity for OpenGL as for D3D.
I guess you also had to take away mandatory software fallbacks and the imaging subset. In reality though, every IHV I've talked to stated their OpenGL drivers being far more complex to maintain. -- Daniel, Epic Games Inc. ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel