> | This is encouraging to hear.  Have you heard any rumblings about where
> | the common code base would come from?
>
> I was thinking more about the intellectual-property issues than the
> shared-code issues.

There has been some encouraging efforts by ARB members to share source
recently.   nVidia, ATI, 3DLabs, and Apple have all brought forth sample
implementations of their respective shading languages into the ARB.  While
these aren't the common code base, they are at least a step in that
direction. I know it sure helps an old fart like myself understand a spec
better if I can chew on some source code.

Another thing MS has definitely done a better job of is requiring formal
testing and certification of drivers. We've definitely fallen behind that
curve with OpenGL conformance tests.

> The Bylaws Working Group is trying to come up with
> new rules for licensing that will make sharing easier (for open-source
> developers as well as closed-source vendors).

I sure hope the new rules from the Bylaws Working Group make life easier for
someone. ;-).
Suzy



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