On Thu, 5 Jun 2003, John Sheu wrote:
On Thursday 05 June 2003 11:45 am, Leif Delgass wrote:
I'm pretty sure I ran into this problem on r128 before when I tried running at 24-bit depth with a high enough resolution. If this is the problem, I think you'd see a message like: "Reserved 0 kb for textures at offset 0x0" in the X log.
Right, that appears in the logs. So what to do?
Try a lower resolution and/or color depth. We can fix the segfault, but that won't change the fact that there isn't enough on-card memory to use 3D at the configured resolution/depth (at least with the current static shared back buffer allocation scheme).
I thought the Rage 128s supported PCI GART. Should that allow us to use PCI memory in place of AGP memory for textures? It would be slow, but it would be better than nothing. Or can you not texture directly from PCI GART memory?
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