John Sheu wrote:
On Thursday 05 June 2003 07:08 pm, Leif Delgass wrote:

Try a lower resolution and/or color depth.  We can fix the segfault, but
that won't change the fact that there isn't enough on-card memory to use
3D at the configured resolution/depth (at least with the current static
shared back buffer allocation scheme).

Right then, it works. But being the person I am, I just can't leave well enough alone....


The box on my card (XPert 128 [r128 chip, 16 MB RAM] ) claims 1280 * 1024 @ 16 bbp. Is that then OS- or driver-specific? I would think the card has at least those capabilities. Currently in Linux I'm at 1152 * 864 @ 16 bbp (1280 * 1024 segfaults) and the logs claim:

(II) R128(0): Reserved 832 kb for textures at offset 0xf30000

Seems awful low to me. (Of course, I wouldn't have the background to know better). So is this a DRI driver issue?

Hmmm...that is odd. The resolution should only require 7.5MB for the front, back, and depth-buffers. That should leave about 8MB for textures, not 800KB. Are you sure it's at 16-bpp? ~800KB left is about rigth if you were running at 24-bpp.




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