On Fri, 2003-06-06 at 03:10, Ian Romanick wrote:
> Leif Delgass wrote:
> > On Thu, 5 Jun 2003, John Sheu wrote:
> > 
> >>On Thursday 05 June 2003 11:45 am, Leif Delgass wrote:
> >>
> >>>I'm pretty sure I ran into this problem on r128 before when I tried
> >>>running at 24-bit depth with a high enough resolution.  If this is the
> >>>problem, I think you'd see a message like: "Reserved 0 kb for textures at
> >>>offset 0x0" in the X log.
> >>
> >>Right, that appears in the logs.  So what to do?
> > 
> > Try a lower resolution and/or color depth.  We can fix the segfault, but 
> > that won't change the fact that there isn't enough on-card memory to use 
> > 3D at the configured resolution/depth (at least with the current static 
> > shared back buffer allocation scheme).
> 
> I thought the Rage 128s supported PCI GART.  Should that allow us to use 
> PCI memory in place of AGP memory for textures?  It would be slow, but 
> it would be better than nothing.  Or can you not texture directly from 
> PCI GART memory?

I do think PCI GART is a drop-in replacement for AGP GART. I was going
to ask the same thing about the Radeon drivers, which have some special
code for PCI GART.


-- 
Earthling Michel Dänzer   \  Debian (powerpc), XFree86 and DRI developer
Software libre enthusiast  \     http://svcs.affero.net/rm.php?r=daenzer



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