On Fri, 2003-06-06 at 03:10, Ian Romanick wrote: > Leif Delgass wrote: > > On Thu, 5 Jun 2003, John Sheu wrote: > > > >>On Thursday 05 June 2003 11:45 am, Leif Delgass wrote: > >> > >>>I'm pretty sure I ran into this problem on r128 before when I tried > >>>running at 24-bit depth with a high enough resolution. If this is the > >>>problem, I think you'd see a message like: "Reserved 0 kb for textures at > >>>offset 0x0" in the X log. > >> > >>Right, that appears in the logs. So what to do? > > > > Try a lower resolution and/or color depth. We can fix the segfault, but > > that won't change the fact that there isn't enough on-card memory to use > > 3D at the configured resolution/depth (at least with the current static > > shared back buffer allocation scheme). > > I thought the Rage 128s supported PCI GART. Should that allow us to use > PCI memory in place of AGP memory for textures? It would be slow, but > it would be better than nothing. Or can you not texture directly from > PCI GART memory?
I do think PCI GART is a drop-in replacement for AGP GART. I was going to ask the same thing about the Radeon drivers, which have some special code for PCI GART. -- Earthling Michel Dänzer \ Debian (powerpc), XFree86 and DRI developer Software libre enthusiast \ http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The best thread debugger on the planet. Designed with thread debugging features you've never dreamed of, try TotalView 6 free at www.etnus.com. _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel