On Llu, 2003-12-29 at 19:52, Linus Torvalds wrote: > Especially a patch that only passes the compressed textures down to the > hardware - it might make sense to not even have a software fallback. > After all, the only people who care about this patch are game users, and > those people likely do not want to see software fallbacks anyway.
The hardware also supports decompression of the texture since it can be told to render it offscreen at 1:1 magnification for each size, its not the nicest way to do it perhaps but that does avoid software issues. The only thing it seems you can't do is compress to S3TC in the driver, but I really don't see why that is ever needed ? As to a patch, moving texture compression formats in general to a standardised interface for software and using dlopen to load arbitary texture format libraries as needed is more modular anyway. ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel