Am 2003.12.29 21:23:45 +0100 schrieb(en) Daniel Vogel: [...] > > I believe exposing the GL_EXT_texture_compression_s3tc and > GL_ARB_texture_compression extensions implies the driver to handle S3TC > compression as an application can pass in uncompressed data, ask the driver > to compress it and then retrieve the compressed data. > > -- Daniel, Epic Games Inc. > why not just advertise 4 for GL_NUM_COMPRESSED_TEXTURE_FORMATS and GL_COMPRESSED_RGB_DXT1_EXT GL_COMPRESSED_RGBA_DXT1_EXT GL_COMPRESSED_RGBA_DXT3_EXT GL_COMPRESSED_RGBA_DXT5_EXT for GL_COMPRESSED_TEXTURE_FORMATS
And dont advertise the GL_EXT_texture_compression_s3tc extension. So programs would detect that theres no compression in the driver but that its ok to use precompressed textures. Andreas ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id78&alloc_id371&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel