> The only thing it seems you can't do is compress to S3TC in > the driver, but I really don't see why that is ever needed?
You need it if you store your source art in a different format on disk (e.g. using jpeg) and don't want to deal with compression yourself - I believe e.g. Quake III does this. Most other games at the moment (definitely ours) just pass textures pre-compressed to the API. -- Daniel, Epic Games Inc. ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel