redbook/alpha3D: nothing is shown, unless you keep pressing a - some buffering problem?
redbook/polys: the 2nd and 3rd rectangle use the same pattern (that from the 3rd poly). Looks like the driver can't handle multiple poly patterns currently?
samples/blendeq: first 6 blend modes are correct, almost all of the remaining ones (including all logic op modes) not.
samples/blendxor: doesn't xor the patterns at all (given the results of blendeq, no surprise).
samples/sphere: the texture on the sphere looks wrong, almost reversed (seems to be the same problem as with isosurf, both use GL_SPHERE_MAP - GL_SPHERE_MAP seems to work correctly in the gloss demo though interestingly).
tests/texrect: the girl texture is completely messed up, the other looks a bit better. If you prefer (or force) 16bit textures with driconf, it will crash instead (r200_cmdbuf.c:354: r200EmitBlit: Assertion `(src_offset & 1023) == 0' failed.).
xdemos/wincopy: destination window is empty (actually first time I tried it it was not empty but showed some pieces of demos previously run).
xdemos/glthreads: I didn't have the courage to test this (I just didn't feel like rebooting ;-)) - in the past it always locked up immediately when at least 33 threads were specified, or locked up after some time if less than 33 threads were specified (generally, the more threads, the faster it would lock up). Can try that later if someone is interested in the results...
Roland
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