On Thu, 2004-01-22 at 02:01, Roland Scheidegger wrote:
> Michel DÃnzer wrote:
> > On Thu, 2004-01-22 at 00:16, Roland Scheidegger wrote:
> > 
> >> tests/texrect: the girl texture is completely messed up, the other
> >> looks a bit better.
> > 
> > Seems to work fine here (same as with software rendering) - try 
> > disabling codegen maybe? Didn't you notice yuvrect being broken
> > though? :\
> Well I've reported yuvrect as broken in the earlier email - no need to
> repeat everything. 

Right.

> No idea why texrect doesn't work here but works for you though. tcl_mode 
> makes no difference at all.

Are you sure your texture compression patch doesn't matter here? :)


> >> xdemos/glthreads: I didn't have the courage to test this (I just
> >> didn't feel like rebooting ;-)) - in the past it always locked up
> >> immediately when at least 33 threads were specified, or locked up
> >> after some time if less than 33 threads were specified (generally,
> >> the more threads, the faster it would lock up). Can try that later
> >> if someone is interested in the results...
> > 
> > 
> > FWIW, I ran it a couple of times recently without problems, but I
> > think I only went up to 16 or so.
> IIRC I got it pretty easy to crash with only 16 threads when moving 
> around the glthreads windows.

Granted, I only moved them around a little.


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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