On Thu, 2004-01-22 at 02:01, Roland Scheidegger wrote: > Michel DÃnzer wrote: > > On Thu, 2004-01-22 at 00:16, Roland Scheidegger wrote: > > > >> tests/texrect: the girl texture is completely messed up, the other > >> looks a bit better. > > > > Seems to work fine here (same as with software rendering) - try > > disabling codegen maybe? Didn't you notice yuvrect being broken > > though? :\ > Well I've reported yuvrect as broken in the earlier email - no need to > repeat everything.
Right. > No idea why texrect doesn't work here but works for you though. tcl_mode > makes no difference at all. Are you sure your texture compression patch doesn't matter here? :) > >> xdemos/glthreads: I didn't have the courage to test this (I just > >> didn't feel like rebooting ;-)) - in the past it always locked up > >> immediately when at least 33 threads were specified, or locked up > >> after some time if less than 33 threads were specified (generally, > >> the more threads, the faster it would lock up). Can try that later > >> if someone is interested in the results... > > > > > > FWIW, I ran it a couple of times recently without problems, but I > > think I only went up to 16 or so. > IIRC I got it pretty easy to crash with only 16 threads when moving > around the glthreads windows. Granted, I only moved them around a little. -- Earthling Michel DÃnzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel