On Thu, 25 Mar 2004 20:38:43 -0800 (PST) Alex Deucher <[EMAIL PROTECTED]> wrote:
> > --- Felix K_hling <[EMAIL PROTECTED]> wrote: [snip] > > > > Don't know which changes that would be. The only thing where the > > tiling > > of the front buffer would make a difference for normal double > > buffered > > rendering is on buffer swaps. The swapping didn't change. So possibly > > blitting to a linear frame buffer is faster than blitting to a tiled > > one. Anyway, from Keith's comments about double-buffered visuals > > where > > the app switches between rendering to front and back buffer, it > > sounds > > like we really want to have a tiled front buffer. > > > > I fixed tiled mode today. I'll be checking in a fix tomorrow. I need > to clean up my tree, isolate the changes, and make sure I didn't break > savage4. I just saw your commit. Nice work (though I havn't tested it yet ;-). Are you going to fix the 3D driver too, to render directly to the front buffer? Or should I look into it? > > Alex > Felix ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel