On Thu, 25 Mar 2004 20:38:43 -0800 (PST)
Alex Deucher <[EMAIL PROTECTED]> wrote:

> 
> --- Felix K_hling <[EMAIL PROTECTED]> wrote:
[snip]
> > 
> > Don't know which changes that would be. The only thing where the
> > tiling
> > of the front buffer would make a difference for normal double
> > buffered
> > rendering is on buffer swaps. The swapping didn't change. So possibly
> > blitting to a linear frame buffer is faster than blitting to a tiled
> > one. Anyway, from Keith's comments about double-buffered visuals
> > where
> > the app switches between rendering to front and back buffer, it
> > sounds
> > like we really want to have a tiled front buffer.
> > 
> 
> I fixed tiled mode today.  I'll be checking in a fix tomorrow.  I need
> to clean up my tree, isolate the changes, and make sure I didn't break
> savage4.

I just saw your commit. Nice work (though I havn't tested it yet ;-).
Are you going to fix the 3D driver too, to render directly to the front
buffer? Or should I look into it?

> 
> Alex
> 

Felix


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