On Fri, 26 Mar 2004 14:56:31 -0800 (PST)
Alex Deucher <[EMAIL PROTECTED]> wrote:

> 
> --- Felix K&#252;hling <[EMAIL PROTECTED]> wrote:
[snip]
> > --- ./savagestate.c.~1.12.~ 2004-03-25 12:28:14.000000000 +0100
> > +++ ./savagestate.c 2004-03-26 22:56:08.000000000 +0100
> > @@ -642,18 +642,11 @@
> >      case DD_FRONT_LEFT_BIT:
> >          imesa->IsDouble = GL_FALSE;
> >        
> > -        if(imesa->IsFullScreen)
> > -        {
> > -            imesa->drawMap = (char
> > *)imesa->apertureBase[TARGET_FRONT];
> > -            imesa->readMap = (char
> > *)imesa->apertureBase[TARGET_FRONT];
> > -        }
> > -        else
> > -        {
> > -            imesa->drawMap = (char
> > *)imesa->apertureBase[TARGET_BACK];
> > -            imesa->readMap = (char
> > *)imesa->apertureBase[TARGET_BACK];
> > -        }
> [snip]
> 
> I don't think it's used anymore, but FWIW, the fullscreen code in
> savage_dri.c is broken for all chips except prosavages/twisters.  It's
> trivial to fix, but if it's going away...

I kept the fullscreen code around because it demonstrates page flipping
with automatic Z clearing. :)

> 
> Also, I think I figured out how to properly support the DVI port on
> savage4 cards.  It works right now, but like a crt.  I should be able
> to get expansion and dpms working on it, which will be nice for panels
> like mine that don't have their own scaler.

Sounds good.

> 
> Alex

Felix


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