Attached is a screen shoot of the effect of adding 1024 to the ColorOffset. I still have to find where rmesa->state.color.drawOffset comes from and what effect the first 4 bits(define RADEON_COLOROFFSET_MASK 0xfffffff0) are for(Why "& RADEON_COLOROFFSET_MASK" was missing from _lock.c and _ioctl.c).
At this time I also don't see pCliprect[i].x1 being grater then 0, but this could just be my code. With the image it sellf shifting right with the 3d-output-viewport I will need to find where I need to undo this effect. __________________________________ Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger. http://messenger.yahoo.com/
<<inline: ColorOffset+1024.jpg>>