Attached is a screen shoot of the effect of adding 1024 to the
ColorOffset.  I still have to find where rmesa->state.color.drawOffset
comes from and what effect the first 4 bits(define RADEON_COLOROFFSET_MASK
     0xfffffff0) are for(Why "& RADEON_COLOROFFSET_MASK" was missing from
_lock.c and _ioctl.c).

At this time I also don't see pCliprect[i].x1 being grater then 0, but
this could just be my code.  With the image it sellf shifting right with
the 3d-output-viewport I will need to find where I need to undo this
effect.



        
                
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<<inline: ColorOffset+1024.jpg>>

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