On Sun, Aug 22, 2004 at 01:16:18AM -0500, John Lightsey wrote:
> 
> Matrox G400 32MB (mga)
> glxgears - 1000.2
> q2 640x480 - 62.9
> q2 800x600 - 52.3
> q2 1024x768 - 40.2
> q3 640x480 - 65.9
> q3 800x600 - 51.4
> q3 1024x768 - 36.4
> rtcw 640x480 - 42.3
> rtcw 800x600 - 33.5
> rtcw 1024x768 - 24.7
> ut 640x480 - 35.32
> ut 800x600 - 30.98
> ut 1024x768 - 26.7

I'm aware of two perfomance bottlenecks in the driver.

Number one is that it always uses synchronous DMA. I have asynchronous
DMA working just fine under DirectFB but it should probably be tested
more with XFree86 before going to cvs.

Number two is the TC2_MAGIC bit. It really hurts the single texturing
case and even dual texturing gains ~1 fps (in q3) with that bit turned
off.

Even with those two changes the Windows drivers are still quite a bit
faster :(

> Notes: Reliable, looks great.  UT suffered from lots of software fallback.

Any idea what fallbacks? ut2k4 demo was actually playable on my G400
if I disabled the texenv extensions. We probably need a config option
for that. ut2k3 demo always used projective multi texturing despite what
settings I tweaked so I couldn't get decent performance out of it.

-- 
Ville Syrjälä
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/


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