On Mon, 14 Feb 2005 17:17:05 +1100, Paul Mackerras <[EMAIL PROTECTED]> wrote: > Vladimir Dergachev writes: > > > I am a bit puzzled with your patch - do you really need to hard code > > format field in r300_state.c ?
This is ugly hack, simply to test because i know that i shouldn't hardcode it. I was wondering to what correspond the second entry in tx_table, if i put the texture format there i should also see texture working. > I find that with that line there, it works moderately well (textures > look mostly correct although dithered at the edges), but with that > line commented out, textures just display random noise. I agree it > looks like that line shouldn't be needed, and it would be interesting > to track down exactly what is going on. I am tracking down but there is so many functions that are call for texture (not too much thought :)). Jerome Glisse ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel