Adam K Kirchhoff [2006-06-10 18:33]: > Rune Petersen wrote: > > Adam K Kirchhoff wrote: > >> So last night I decided to give the new vertex programs on the r200 > >> driver a shot and to see how doom3 stacked up with the r200 driver vs > >> the fglrx driver now. With both drivers, I was getting approximately > >> 12 FPS with demo1 (with the r200 renderer, of course). > >> > >> This morning I decided to give the r300 driver a shot, but ran into > >> some problems: > >> > >> http://68.44.156.246/shot-current.jpg > >> > >> Everything is shiny and textures are all screwed up :-) > >> > >> Same room, but with the Mesa 6.5 drivers: > >> > >> http://68.44.156.246/shot-6.5.jpg > >> > >> If this isn't something currently being worked on, I'll go ahead and > >> open up a new bug for it. > > > > set r_renderer "arb" > > > > r_renderer "arb2" is broken. My guess is that with Mesa 6.5, Doom 3 > > (demo) defaults to arb unlike with Mesa CVS. > > Sorry, but according to the output from doom3, it's using the ARB render > path for both 6.5 and CVS.
Here both versions result in Doom3 choosing the ARB2 renderer, the startup logs are nearly identical. Setting r_renderer to "arb" does indeed fix the rendering problems with cvs HEAD for me. Regards, Tilman -- A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail?
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