Adam K Kirchhoff [2006-06-10 18:33]:
> Rune Petersen wrote:
> > Adam K Kirchhoff wrote:
> >> So last night I decided to give the new vertex programs on the r200 
> >> driver a shot and to see how doom3 stacked up with the r200 driver vs 
> >> the fglrx driver now.  With both drivers, I was getting approximately 
> >> 12 FPS with demo1 (with the r200 renderer, of course).
> >>
> >> This morning I decided to give the r300 driver a shot, but ran into 
> >> some problems:
> >>
> >> http://68.44.156.246/shot-current.jpg
> >>
> >> Everything is shiny and textures are all screwed up :-)
> >>
> >> Same room, but with the Mesa 6.5 drivers:
> >>
> >> http://68.44.156.246/shot-6.5.jpg
> >>
> >> If this isn't something currently being worked on, I'll go ahead and 
> >> open up a new bug for it. 
> >
> > set r_renderer "arb"
> >
> > r_renderer "arb2" is broken. My guess is that with Mesa 6.5, Doom 3 
> > (demo) defaults to arb unlike with Mesa CVS.
> 
> Sorry, but according to the output from doom3, it's using the ARB render 
> path for both 6.5 and CVS.

Here both versions result in Doom3 choosing the ARB2 renderer, the
startup logs are nearly identical.

Setting r_renderer to "arb" does indeed fix the rendering problems with
cvs HEAD for me.

Regards,
Tilman

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